Difference between revisions of "Sandman"
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(Created page with "{{Skill Info | class = Hunter | class2 = | class3 = | type = Active | levels = 5 | prereqs = (Hunter) Flasher Lv. 1 | quest = | spcost = 12 | hpcost = | time = None |...") |
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| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
| − | | delay = | + | | delay = ASPD |
| − | | duration = (180-Skill Level | + | | duration = (180 - Skill Level x 30) seconds |
| target = Ground | | target = Ground | ||
| − | | range = | + | | range = 3 |
| area = 5x5 | | area = 5x5 | ||
| knock = | | knock = | ||
| element = | | element = | ||
| status = [[Status Effects#Sleep|Sleep]] | | status = [[Status Effects#Sleep|Sleep]] | ||
| − | | catalyst = 1 Trap | + | | catalyst = 1 {{Item|id=1065 Trap}} |
| cf_name = | | cf_name = | ||
| cf_value = | | cf_value = | ||
| Line 24: | Line 24: | ||
}} | }} | ||
== Description == | == Description == | ||
| − | + | '''Sandman''' is a 2nd class active skill available as [[Hunter]] and [[Sniper]]. It sets a trap that may inflict the [[Status Effects#Sleep|Sleep]] status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on [[Boss Protocol|Boss]] monsters. | |
{| class="wikitable" | {| class="wikitable" | ||
| − | !Skill Level || Trap Duration || Sleep Chance | + | !Skill Level || Trap Duration || Sleep Chance |
|- | |- | ||
| − | + | !1 | |
| + | |150 sec || 50% | ||
|- | |- | ||
| − | + | !2 | |
| + | |120 sec || 60% | ||
|- | |- | ||
| − | + | !3 | |
| + | |90 sec || 70% | ||
|- | |- | ||
| − | + | !4 | |
| + | |60 sec || 80% | ||
|- | |- | ||
| − | + | !5 | |
| + | |30 sec || 90% | ||
|} | |} | ||
{{Navbox Hunter}} | {{Navbox Hunter}} | ||
Latest revision as of 19:42, 18 May 2024
| |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 12 |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Duration: | (180 - Skill Level x 30) seconds |
| Target: | Ground |
| Range: | 3 cells |
| Area of Effect: | 5x5 |
| Status: | Sleep |
| Catalyst: | 1 Trap |
| Status Icon: | |
| Prerequisites | |
| (Hunter) Flasher Lv. 1 | |
Description
Sandman is a 2nd class active skill available as Hunter and Sniper. It sets a trap that may inflict the Sleep status on enemies within a 5x5 area for 30 seconds once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters.
| Skill Level | Trap Duration | Sleep Chance |
|---|---|---|
| 1 | 150 sec | 50% |
| 2 | 120 sec | 60% |
| 3 | 90 sec | 70% |
| 4 | 60 sec | 80% |
| 5 | 30 sec | 90% |
| Hunter & Sniper | |
|---|---|
| 2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
| Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
| Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough |
| Weapons | Bow |
