Difference between revisions of "Claymore Trap"
		
		
		
		
		
		
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|  (Changed to match Skill Changes page) | m | ||
| (One intermediate revision by the same user not shown) | |||
| Line 4: | Line 4: | ||
| | class3 = | | class3 = | ||
| | type = Offensive | | type = Offensive | ||
| − | | levels = 5 | + | | levels = 5 (Selectable) | 
| | prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1 | | prereqs = ([[Hunter]]) [[Blast Mine]] Lv.1, [[Shockwave Trap]] Lv.1 | ||
| | quest = | | quest = | ||
| Line 10: | Line 10: | ||
| | hpcost = | | hpcost = | ||
| | time = None | | time = None | ||
| − | | delay =  | + | | delay = ASPD | 
| − | | duration = (Skill Level | + | | duration = (Skill Level x 20) seconds | 
| | target = Ground | | target = Ground | ||
| − | | range = | + | | range = 3 | 
| | area = 5x5 | | area = 5x5 | ||
| | knock = | | knock = | ||
| | element = Fire | | element = Fire | ||
| | status = | | status = | ||
| − | | catalyst = 1 Trap | + | | catalyst = 1 {{Item|id=1065 Trap}} | 
| | cf_name = | | cf_name = | ||
| | cf_value = | | cf_value = | ||
| }} | }} | ||
| == Description == | == Description == | ||
| − | + | '''Claymore Trap''' is a 2nd class offensive skill available as [[Hunter]] and [[Sniper]]. It sets a trap that will explode, causing [[Fire]] property damage to enemies within a 5x5 cell area. | |
| − | {| class="wikitable" | + | {|class="wikitable" | 
| − | !Skill Level  | + | !Skill Level!!Trap duration | 
| |- | |- | ||
| − | + | !1 | |
| + | |20 sec | ||
| |- | |- | ||
| − | + | !2 | |
| + | |40 sec | ||
| |- | |- | ||
| − | + | !3 | |
| + | |60 sec | ||
| |- | |- | ||
| − | + | !4 | |
| + | |80 sec | ||
| |- | |- | ||
| − | + | !5 | |
| + | |100 sec | ||
| |} | |} | ||
| − | == | + | === Formula === | 
| − | + | <pre style="width: 28%">Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35</pre> | |
| − | *Damage  | + | |
| + | == Notes == | ||
| + | * Damage ignores [[FLEE]] and [[DEF]]. | ||
| {{Navbox Hunter}} | {{Navbox Hunter}} | ||
Latest revision as of 19:22, 18 May 2024
|  Claymore Trap | |
|---|---|
|   | |
| Type: | Offensive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | 25 | 
| Cast Time: | None | 
| Cast Delay: | ASPD | 
| Duration: | (Skill Level x 20) seconds | 
| Target: | Ground | 
| Range: | 3 cells | 
| Area of Effect: | 5x5 | 
| Property: | Fire | 
| Catalyst: | 1 Trap | 
| Prerequisites | |
| (Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1 | |
Description
Claymore Trap is a 2nd class offensive skill available as Hunter and Sniper. It sets a trap that will explode, causing Fire property damage to enemies within a 5x5 cell area.
| Skill Level | Trap duration | 
|---|---|
| 1 | 20 sec | 
| 2 | 40 sec | 
| 3 | 60 sec | 
| 4 | 80 sec | 
| 5 | 100 sec | 
Formula
Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35
Notes
| Hunter & Sniper | |
|---|---|
| 2nd Class Skills | Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box | 
| Transcendent Skills | Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker | 
| Quests | Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough | 
| Weapons | Bow | 
