Sphere Mine
		
		
		
		
		
		
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|  Sphere Mine | |
|---|---|
|   | |
| Type: | Supportive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | 10 | 
| Cast Time: | 2 seconds | 
| Cast Delay: | 0.5 seconds | 
| Duration: | 30 seconds | 
| Target: | Ground | 
| Catalyst: | 1 Marine Sphere Bottle | 
| Prerequisites | |
| (Alchemist) Prepare Potion Lv. 2 | |
Description
Sphere Mine (Alt: Summon Marine Sphere) is a 2nd class supportive skill available as Alchemist and Biochemist. It summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 Marine Sphere Bottle.
| Skill Level | Marine Sphere HP | 
|---|---|
| 1 | 2400 | 
| 2 | 2800 | 
| 3 | 3200 | 
| 4 | 3600 | 
| 5 | 4000 | 
Notes
- In PvM environments, an exploding Marine Sphere will do Fire damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres.
- In PvP environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
- The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating.
- Self-Destruction damage is based on the remaining HP of the marine sphere. Healing it prior to the explosion will maximize damage.
- A Marine Sphere's explosion does not cause an EXP tap on monsters.
- Summoned Marine Spheres will drop typical Marine Sphere monster drops.
- Monsters killed via a Marine Sphere explosion count towards quest kill counts.
