Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.
Random options appear as additional boxes in between the item window and its card information.
In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
Crimson Weapons
Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:
- Neutral
- Fire
- Water
- Wind
- Water
- Poison
- Dark
- Holy
Vicious Mind Weapons
Every Vicious Mind Weapon has 3 random options included upon its drop.
Geffen Magic Tournament
Ghost Palace
Dreams and Shadows
King's Heel
Enemy Drops
In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields<ref>WarpPortal Forums</ref>) of the monster determines the number of options granted, as well as which effects can occur.<ref>kRO Zero Website</ref><ref>WarpPortal Website</ref>
Weapons
Each weapon class falls under the given categories:
| Melee |
Ranged |
Magic
|
| Sword |
Bow |
Rod
|
| Spear |
Instrument |
Book
|
| Knuckle |
Whip
|
| Dagger
|
| Katar
|
| Axe
|
Tier 1 (Monster level 1~20)
| Melee
|
Ranged
|
Magic
|
| Agi +1~3
|
| Vit +1~3
|
| Dex +1~3
|
| Luk +1~3
|
| MaxHP +100~300
|
| MaxSP +20~60
|
| Flee +5~20
|
| Atk +10~20 |
Int +1~3
|
| Atk% +1~5 |
Matk +10~20
|
| ASPD +1 |
Heal increase +3~5%
|
| ASPD% +5~10 |
Variable casting time -3~5%
|
| Hit +5~20 |
Magic damage to Fire property +5~10%
|
| Crit +3~6 |
Magic damage to Wind property +5~10%
|
| Str +1~3 |
Long-ranged damage +3~5% |
Magic damage to Earth property +5~10%
|
|
|
Magic damage to Water property +5~10%
|
Tier 2 (Monster level 21~40)
| Melee
|
Ranged
|
Magic
|
| Agi +1~4
|
| Vit +1~4
|
| Dex +1~4
|
| Luk +1~4
|
| MaxHP +100~300
|
| MaxSP +20~60
|
| Flee +10~30
|
| Atk +20~50 |
Matk +20~50
|
| Atk% 5~10 |
Matk% +5~10
|
| ASPD +1~2 |
Heal increase +10~20%
|
| ASPD% +7~15 |
Variable casting time -5~10%
|
| Hit +10~30 |
Magic damage to Fire property +10~15%
|
| Crit +5~10 |
Magic damage to Wind property +10~15%
|
| Critical damage +10~20% |
Magic damage to Earth property +10~15%
|
| Heal received +10~20% |
Magic damage to Water property +10~15%
|
| Physical damage to Small size +5~15% |
Magic damage to Small size +5~15%
|
| Physical damage to Medium size +5~15% |
Magic damage to Medium size +5~15%
|
| Physical damage to Large size +5~15% |
Magic damage to Large size +5~15%
|
| Str +1~4 |
Long-ranged damage +3~5% |
INT +1~4
|
Tier 3 (Monster level 41~60)
| Melee
|
Ranged
|
Magic
|
| Agi +1~5
|
| Vit +1~5
|
| Dex +1~5
|
| Luk +1~5
|
| MaxHP +100~300
|
| MaxSP +20~60
|
| Flee +10~30
|
| Heal received +10~20%
|
| Atk +20~50 |
Matk +20~50
|
| Atk% 5~10 |
Matk% +5~10
|
| ASPD +1~2 |
Heal increase +10~20%
|
| ASPD% +7~15 |
Variable casting time -5~10%
|
| Hit +10~30 |
Magic damage to Small size +10~20%
|
| Crit +5~10 |
Magic damage to Medium size +10~20%
|
| Critical damage +10~20% |
Magic damage to Large size +10~20%
|
| Physical damage to Small size +10~20% |
INT +1~5
|
| Physical damage to Medium size +10~20%
|
| Physical damage to Large size +10~20%
|
| Str +1~5 |
Long-ranged damage +5~10%
|
| Melee
|
Ranged
|
Magic
|
| Physical damage to Neutral property +10~20% |
Magic damage to Neutral property +10~20%
|
| Physical damage to Fire property +10~20% |
Magic damage to Fire property +10~20%
|
| Physical damage to Water property +10~20% |
Magic damage to Water property +10~20%
|
| Physical damage to Wind property +10~20% |
Magic damage to Wind property +10~20%
|
| Physical damage to Earth property +10~20% |
Magic damage to Earth property +10~20%
|
| Physical damage to Ghost property +10~20% |
Magic damage to Ghost property +10~20%
|
| Physical damage to Dark property +10~20% |
Magic damage to Dark property +10~20%
|
| Physical damage to Holy property +10~20% |
Magic damage to Holy property +10~20%
|
| Physical damage to Poison property +10~20% |
Magic damage to Poison property +10~20%
|
| Physical damage to Undead property +10~20% |
Magic damage to Undead property +10~20%
|
| Physical damage to Formless race +10~20% |
Magic damage to Formless race +10~20%
|
| Physical damage to Undead race +10~20% |
Magic damage to Undead race +10~20%
|
| Physical damage to Brute race +10~20% |
Magic damage to Brute race +10~20%
|
| Physical damage to Plant race +10~20% |
Magic damage to Plant race +10~20%
|
| Physical damage to Insect race +10~20% |
Magic damage to Insect race +10~20%
|
| Physical damage to Fish race +10~20% |
Magic damage to Fish race +10~20%
|
| Physical damage to Demon race +10~20% |
Magic damage to Demon race +10~20%
|
| Physical damage to DemiHuman race +10~20% |
Magic damage to DemiHuman race +10~20%
|
| Physical damage to Angel race +10~20% |
Magic damage to Angel race +10~20%
|
| Physical damage to Dragon race +10~20% |
Magic damage to Dragon race +10~20%
|
| Weapon cannot be destroyed in battle
|
Tier 4 (Monster level 61 onward)
| Melee
|
Ranged
|
Magic
|
| Agi +1~6
|
| Vit +1~6
|
| Dex +1~6
|
| Luk +1~6
|
| MaxHP +100~500
|
| MaxSP +20~100
|
| Flee +10~35
|
| Heal received +10~24%
|
| Atk +20~60 |
Matk +20~60
|
| Atk% 5~12 |
Matk% +5~12
|
| ASPD +1~2 |
Heal increase +10~24%
|
| ASPD% +7~18 |
Variable casting time -5~12%
|
| Hit +10~35 |
Magic damage to Small size +10~25%
|
| Crit +5~12 |
Magic damage to Medium size +10~25%
|
| Critical damage +10~24% |
Magic damage to Large size +10~25%
|
| Physical damage to Small size +10~25% |
INT +1~5
|
| Physical damage to Medium size +10~25%
|
| Physical damage to Large size +10~25%
|
| Str +1~6 |
Long-ranged damage +5~15%
|
| Melee
|
Ranged
|
Magic
|
| Physical damage to Neutral property +10~25% |
Magic damage to Neutral property +10~25%
|
| Physical damage to Fire property +10~25% |
Magic damage to Fire property +10~25%
|
| Physical damage to Water property +10~25% |
Magic damage to Water property +10~25%
|
| Physical damage to Wind property +10~25% |
Magic damage to Wind property +10~25%
|
| Physical damage to Earth property +10~25% |
Magic damage to Earth property +10~25%
|
| Physical damage to Ghost property +10~25% |
Magic damage to Ghost property +10~25%
|
| Physical damage to Dark property +10~25% |
Magic damage to Dark property +10~25%
|
| Physical damage to Holy property +10~25% |
Magic damage to Holy property +10~25%
|
| Physical damage to Poison property +10~25% |
Magic damage to Poison property +10~25%
|
| Physical damage to Undead property +10~25% |
Magic damage to Undead property +10~25%
|
| Physical damage to Formless race +10~25% |
Magic damage to Formless race +10~25%
|
| Physical damage to Undead race +10~25% |
Magic damage to Undead race +10~25%
|
| Physical damage to Brute race +10~25% |
Magic damage to Brute race +10~25%
|
| Physical damage to Plant race +10~25% |
Magic damage to Plant race +10~25%
|
| Physical damage to Insect race +10~25% |
Magic damage to Insect race +10~25%
|
| Physical damage to Fish race +10~25% |
Magic damage to Fish race +10~25%
|
| Physical damage to Demon race +10~25% |
Magic damage to Demon race +10~25%
|
| Physical damage to DemiHuman race +10~25% |
Magic damage to DemiHuman race +10~25%
|
| Physical damage to Angel race +10~25% |
Magic damage to Angel race +10~25%
|
| Physical damage to Dragon race +10~25% |
Magic damage to Dragon race +10~25%
|
Boss Monster
| Melee
|
Ranged
|
Magic
|
| Str +1~4
|
| Agi +1~4
|
| Vit +1~4
|
| Int +1~4
|
| Dex +1~4
|
| Luk +1~4
|
| Melee
|
Ranged
|
Magic
|
| Physical damage to Neutral property +3~9% |
Magic damage to Neutral property +3~9%
|
| Physical damage to Fire property +3~9% |
Magic damage to Fire property +3~9%
|
| Physical damage to Water property +3~9% |
Magic damage to Water property +3~9%
|
| Physical damage to Wind property +3~9% |
Magic damage to Wind property +3~9%
|
| Physical damage to Earth property +3~9% |
Magic damage to Earth property +3~9%
|
| Physical damage to Ghost property +3~9% |
Magic damage to Ghost property +3~9%
|
| Physical damage to Dark property +3~9% |
Magic damage to Dark property +3~9%
|
| Physical damage to Holy property +3~9% |
Magic damage to Holy property +3~9%
|
| Physical damage to Poison property +3~9% |
Magic damage to Poison property +3~9%
|
| Physical damage to Undead property +3~9% |
Magic damage to Undead property +3~9%
|
| Physical damage to Formless race +3~9% |
Magic damage to Formless race +3~9%
|
| Physical damage to Undead race +3~9% |
Magic damage to Undead race +3~9%
|
| Physical damage to Brute race +3~9% |
Magic damage to Brute race +3~9%
|
| Physical damage to Plant race +3~9% |
Magic damage to Plant race +3~9%
|
| Physical damage to Insect race +3~9% |
Magic damage to Insect race +3~9%
|
| Physical damage to Fish race +3~9% |
Magic damage to Fish race +3~9%
|
| Physical damage to Demon race +3~9% |
Magic damage to Demon race +3~9%
|
| Physical damage to DemiHuman race +3~9% |
Magic damage to DemiHuman race +3~9%
|
| Physical damage to Angel race +3~9% |
Magic damage to Angel race +3~9%
|
| Physical damage to Dragon race +3~9% |
Magic damage to Dragon race +3~9%
|
| Atk +5~15 |
Matk +5~15
|
| ASPD% +4~12
|
| Hit +4~12
|
| Crit +3~9
|
| Critical damage +3~9
|
|
Long-ranged damage +3~9%
|
| Melee
|
Ranged
|
Magic
|
| MaxHP +60~180
|
| MaxSP +20~60
|
| MaxHP% +2~6
|
| MaxSP% +2~6
|
| HP recovery +10~30
|
| SP recovery +10~30
|
| Flee +5~15
|
| Heal received +3~9%
|
| After cast delay -3~9%
|
| SP consumption -1~3%
|
| DEF ignore of Formless race +3~9% |
MDEF ignore of Formless race +3~9%
|
| DEF ignore of Undead race +3~9% |
MDEF ignore of Undead race +3~9%
|
| DEF ignore of Brute race +3~9% |
MDEF ignore of Brute race +3~9%
|
| DEF ignore of Plant race +3~9% |
MDEF ignore of Plant race +3~9%
|
| DEF ignore of Insect race +3~9% |
MDEF ignore of Insect race +3~9%
|
| DEF ignore of Fish race +3~9% |
MDEF ignore of Fish race +3~9%
|
| DEF ignore of Demon race +3~9% |
MDEF ignore of Demon race +3~9%
|
| DEF ignore of DemiHuman race +3~9% |
MDEF ignore of DemiHuman race +3~9%
|
| DEF ignore of Angel race +3~9% |
MDEF ignore of Angel race +3~9%
|
| DEF ignore of Dragon race +3~9% |
MDEF ignore of Dragon race +3~9%
|
| Weapon cannot be destroyed in battle |
Heal increase +3~9%
|
| Weapon size penalty removed |
Variable casting time -3~9%
|
| Fire property
|
| Water property
|
| Wind property
|
| Earth property
|
| Poison property
|
| Holy property
|
| Dark property
|
| Ghost property
|
| Undead property
|
Fever Dungeon
| Melee
|
Ranged
|
Magic
|
| Atk +5~30 |
Matk +5~30
|
| Atk% +1~5 |
Matk% +1~5
|
| Melee
|
Ranged
|
Magic
|
| Flee +10~20
|
| Physical damage to Neutral property +5~10% |
Magic damage to Neutral property +5~10%
|
| Physical damage to Fire property +5~10% |
Magic damage to Fire property +5~10%
|
| Physical damage to Water property +5~10% |
Magic damage to Water property +5~10%
|
| Physical damage to Wind property +5~10% |
Magic damage to Wind property +5~10%
|
| Physical damage to Earth property +5~10% |
Magic damage to Earth property +5~10%
|
| Physical damage to Ghost property +5~10% |
Magic damage to Ghost property +5~10%
|
| Physical damage to Dark property +5~10% |
Magic damage to Dark property +5~10%
|
| Physical damage to Holy property +5~10% |
Magic damage to Holy property +5~10%
|
| Physical damage to Poison property +5~10% |
Magic damage to Poison property +5~10%
|
| Physical damage to Undead property +5~10% |
Magic damage to Undead property +5~10%
|
| HIT +5~20 |
Heal increase +5~10%
|
| ASPD +1 |
Variable casting time -5~10%
|
| ASPD% 5~7
|
| Crit +2~5
|
| Critical damage +5~10
|
| Melee
|
Ranged
|
Magic
|
| Physical damage to Formless race +5~10% |
Magic damage to Formless race +5~10%
|
| Physical damage to Undead race +5~10% |
Magic damage to Undead race +5~10%
|
| Physical damage to Brute race +5~10% |
Magic damage to Brute race +5~10%
|
| Physical damage to Plant race +5~10% |
Magic damage to Plant race +5~10%
|
| Physical damage to Insect race +5~10% |
Magic damage to Insect race +5~10%
|
| Physical damage to Fish race +5~10% |
Magic damage to Fish race +5~10%
|
| Physical damage to Demon race +5~10% |
Magic damage to Demon race +5~10%
|
| Physical damage to DemiHuman race +5~10% |
Magic damage to DemiHuman race +5~10%
|
| Physical damage to Angel race +5~10% |
Magic damage to Angel race +5~10%
|
| Physical damage to Dragon race +5~10% |
Magic damage to Dragon race +5~10%
|
| Physical damage to normal class +3~7% |
Magic damage to normal class +3~7%
|
| Physical damage to boss class +3~7% |
Magic damage to boss class +3~7%
|
| DEF ignore of Formless race +5~15% |
MDEF ignore of Formless race +5~15%
|
| DEF ignore of Undead race +5~15% |
MDEF ignore of Undead race +5~15%
|
| DEF ignore of Brute race +5~15% |
MDEF ignore of Brute race +5~15%
|
| DEF ignore of Plant race +5~15% |
MDEF ignore of Plant race +5~15%
|
| DEF ignore of Insect race +5~15% |
MDEF ignore of Insect race +5~15%
|
| DEF ignore of Fish race +5~15% |
MDEF ignore of Fish race +5~15%
|
| DEF ignore of Demon race +5~15% |
MDEF ignore of Demon race +5~15%
|
| DEF ignore of DemiHuman race +5~15% |
MDEF ignore of DemiHuman race +5~15%
|
| DEF ignore of Angel race +5~15% |
MDEF ignore of Angel race +5~15%
|
| DEF ignore of Dragon race +5~15% |
MDEF ignore of Dragon race +5~15%
|
| DEF ignore of normal class +5~10% |
MDEF ignore of normal class +5~10%
|
|
Heal increase +5~10%
|
| Melee
|
Ranged
|
Magic
|
| Physical damage to Neutral property +5~10% |
Magic damage to Neutral property +5~10%
|
| Physical damage to Fire property +5~10% |
Magic damage to Fire property +5~10%
|
| Physical damage to Water property +5~10% |
Magic damage to Water property +5~10%
|
| Physical damage to Wind property +5~10% |
Magic damage to Wind property +5~10%
|
| Physical damage to Earth property +5~10% |
Magic damage to Earth property +5~10%
|
| Physical damage to Ghost property +5~10% |
Magic damage to Ghost property +5~10%
|
| Physical damage to Dark property +5~10% |
Magic damage to Dark property +5~10%
|
| Physical damage to Holy property +5~10% |
Magic damage to Holy property +5~10%
|
| Physical damage to Poison property +5~10% |
Magic damage to Poison property +5~10%
|
| Physical damage to Undead property +5~10% |
Magic damage to Undead property +5~10%
|
| Physical damage to Formless race +5~10% |
Magic damage to Formless race +5~10%
|
| Physical damage to Undead race +5~10% |
Magic damage to Undead race +5~10%
|
| Physical damage to Brute race +5~10% |
Magic damage to Brute race +5~10%
|
| Physical damage to Plant race +5~10% |
Magic damage to Plant race +5~10%
|
| Physical damage to Insect race +5~10% |
Magic damage to Insect race +5~10%
|
| Physical damage to Fish race +5~10% |
Magic damage to Fish race +5~10%
|
| Physical damage to Demon race +5~10% |
Magic damage to Demon race +5~10%
|
| Physical damage to DemiHuman race +5~10% |
Magic damage to DemiHuman race +5~10%
|
| Physical damage to Angel race +5~10% |
Magic damage to Angel race +5~10%
|
| Physical damage to Dragon race +5~10% |
Magic damage to Dragon race +5~10%
|
| Atk +10~20 |
Matk +10~20
|
| Atk% +1~5 |
Matk% +1~5
|
| ASPD +1 |
Variable casting time -5~10%
|
| HIT +5~10
|
| FLEE +10~20
|
Armour
Champion Monster
| Armour
|
Garment
|
Footwear
|
| Str +1~4
|
| Agi +1~4
|
| Vit +1~4
|
| Int +1~4
|
| Luk +1~4
|
| MaxHP% +3~7 |
Dex +1~4
|
| MaxSP% +3~7 |
FLEE +10~30 |
HIT +10~30
|
| HP Recovery +40~100
|
| SP Recovery +20~50
|
| Armour
|
Garment
|
Footwear
|
| MaxSP +40~100
|
| Atk +10~20
|
| Matk +10~20
|
| MaxHP +200~500 |
MaxHP +100~300
|
| DEF +10~100 |
DEF +10~50
|
| MDEF +5~30 |
MDEF +5~15
|
| Water resist +10~20 |
Formless race resist +10~20 |
Crit vs Formless race +10~20
|
| Earth resist +10~20 |
Undead race resist +10~20 |
Crit vs Undead race +10~20
|
| Fire resist +10~20 |
Brute race resist +10~20 |
Crit vs Brute race +10~20
|
| Wind resist +10~20 |
Insect race resist +10~20 |
Crit vs Insect race +10~20
|
| Poison resist +10~20 |
Fish race resist +10~20 |
Crit vs Fish race +10~20
|
| Holy resist +10~20 |
Demon race resist +10~20 |
Crit vs Demon race +10~20
|
| Dark resist +10~20 |
DemiHuman race resist +10~20 |
Crit vs DemiHuman race +10~20
|
| Ghost resist +10~20 |
Angel race resist +10~20 |
Crit vs Angel race +10~20
|
| Undead resist +10~20 |
Dragon race resist +10~20 |
Crit vs Dragon race +10~20
|
Fever Dungeon
| Armour
|
Garment
|
Footwear
|
| MaxSP +25~50
|
| MaxHP% 1~5
|
| MaxSP% 1~5
|
| MaxHP +150~350 |
MaxHP +150~250
|
| Armour
|
Garment
|
Footwear
|
| FLEE +5~15
|
| DEF +10~30 |
DEF +10~50
|
| MDEF +1~3 |
MDEF +2~5
|
| Heal received +3~7% |
Heal received +5~10%
|
| Variable casting time -5~10% |
HIT +5~10
|
| Physical resist vs Neutral property enemies +5~10%
|
| Physical resist vs Water property enemies +5~10%
|
| Physical resist vs Earth property enemies +5~10%
|
| Physical resist vs Fire property enemies +5~10%
|
| Physical resist vs Wind property enemies +5~10%
|
| Physical resist vs Holy property enemies +5~10%
|
| Physical resist vs Dark property enemies +5~10%
|
| Physical resist vs Ghost property enemies +5~10%
|
| Physical resist vs Poison property enemies +5~10%
|
| Physical resist vs Undead property enemies +5~10%
|
| Magical resist vs Neutral property enemies +5~10%
|
| Magical resist vs Water property enemies +5~10%
|
| Magical resist vs Earth property enemies +5~10%
|
| Magical resist vs Fire property enemies +5~10%
|
| Magical resist vs Wind property enemies +5~10%
|
| Magical resist vs Holy property enemies +5~10%
|
| Magical resist vs Dark property enemies +5~10%
|
| Magical resist vs Ghost property enemies +5~10%
|
| Magical resist vs Poison property enemies +5~10%
|
| Magical resist vs Undead property enemies +5~10%
|
| HP Recovery +15~50 |
Water property resist +1~5%
|
| SP Recovery +15~50 |
Earth property resist +1~5%
|
|
Fire property resist +1~5%
|
|
Wind property resist +1~5%
|
|
Poison property resist +1~5%
|
|
Holy property resist +1~5%
|
|
Dark property resist +1~5%
|
|
Ghost property resist +1~5%
|
|
Undead property resist +1~5%
|
| Armour
|
Garment
|
Footwear
|
| MaxHP +150~300
|
| MaxSP +25~50
|
| Formless race resist +3~7
|
| Undead race resist +3~7
|
| Brute race resist +3~7
|
| Plant race resist +3~7
|
| Insect race resist +3~7
|
| Fish race resist +3~7
|
| Demon race resist +3~7
|
| DemiHuman race resist +3~7
|
| Angel race resist +3~7
|
| Dragon race resist +3~7
|
| Armour
|
Garment
|
Footwear
|
| Cannot be destroyed in battle |
Physical resist vs. Small size +1~5
|
| Water property |
Physical resist vs. Medium size +1~5
|
| Wind property |
Physical resist vs. Large size +1~5
|
| Earth property |
Magical resist vs. Small size +1~5
|
| Fire property |
Magical resist vs. Medium size +1~5
|
| Holy property |
Magical resist vs. Large size +1~5
|
| Dark property
|
Blessed Blacksmith Forging
In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge<ref>kRO Zero Website</ref><ref>April 30th Transcendence Maintenance</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.
Zero
| Effects
|
| Physical damage vs Neutral property +10~50%
|
| Physical damage vs Water property +10~50%
|
| Physical damage vs Earth property +10~50%
|
| Physical damage vs Fire property +10~50%
|
| Physical damage vs Wind property +10~50%
|
| Physical damage vs Holy property +10~50%
|
| Physical damage vs Dark property +10~50%
|
| Physical damage vs Poison property +10~50%
|
| Physical damage vs Ghost property +10~50%
|
| Physical damage vs Undead property +10~50%
|
| ATK +20~60
|
| ATK% +3~15
|
| HIT +10~40
|
| Crit +5~20
|
| Effects
|
| ASPD +1~3
|
| FLEE +10~40
|
| Physical damage vs Small size +5~35%
|
| Physical damage vs Medium size +5~35%
|
| Physical damage vs Large size +5~35%
|
| Critical damage +5~35%
|
| ASPD% +5~20%
|
| Long-range damage +5~20%
|
| Effects
|
| MaxHP +150~1000
|
| MaxSP +30~200
|
| SP consumption -1~10%
|
| Physical damage vs Formless race +10~50%
|
| Physical damage vs DemiHuman race +10~50%
|
| Physical damage vs Brute race +10~50%
|
| Physical damage vs Plant race +10~50%
|
| Physical damage vs Fish race +10~50%
|
| Physical damage vs Undead race +10~50%
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| Physical damage vs Demon race +10~50%
|
| Physical damage vs Angel race +10~50%
|
| Physical damage vs Insect race +10~50%
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| Physical damage vs Dragon race +10~50%
|
- Option 4 (Rank 10 or higher only)
| Effects
|
| Ignore DEF of Formless race +5~25%
|
| Ignore DEF of DemiHuman race +5~25%
|
| Ignore DEF of Brute race +5~25%
|
| Ignore DEF of Plant race +5~25%
|
| Ignore DEF of Fish race +5~25%
|
| Ignore DEF of Undead race +5~25%
|
| Ignore DEF of Demon race +5~25%
|
| Ignore DEF of Angel race +5~25%
|
| Ignore DEF of Insect race +5~25%
|
| Ignore DEF of Dragon race +5~25%
|
- Option 5 (Rank 5 or higher only)
| Effects
|
| ATK +10~30
|
| ATK% +1~10
|
| HIT +10~20
|
| Crit +3~10
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| FLEE +5~20
|
| Physical damage vs boss class +10~45%
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| Ignore DEF of boss class +5~25%
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| Physical damage vs normal class +10~45%
|
| Ignore DEF of normal class +5~25%
|
Transcendence
File:RT-Blacksmith-ForgeOptionsNonranked.png
File:RT-Blacksmith-ForgeOptionsRank10to6.png
File:RT-Blacksmith-ForgeOptionsRank5to1.png
References
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