Counter Kick
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| Type: | Offensive Skill |
| Levels: | 2 (Fixed) |
| SP Cost: | (6 - Skill Level x 2) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Cooldown: | 2 seconds |
| Target: | Enemy |
| Range: | 1 cells |
| Prerequisites | |
| Counter Kick Stance Lv. 1 | |
Description
Counter Kick is a 1st class offensive skill available as Taekwon. It kicks the enemy with an attack that never misses. If used within 1 second of receiving damage, cooldown of the skill is reduced by 1 second. The skill gains different bonus effects if used within 1 second of receiving damage from a basic attack or a skill.
- Within 1 second of damage from a basic attack:
- Within 1 second of damage from a skill:
- These bonus effects do not stack, and the bonus from receiving damage from a skill will always be prioritized.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 150% | 4 |
| 2 | 200% | 2 |
If used during Counter Kick Stance:
- Heal the player for 10% of the damage dealt by the kick.
- Increase passive damage reduction from Counter Kick Stance to 50% for 5 seconds.
Notes
- Not useable by Soul Linker classes.
