Template:NPC Skill
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Description
This template displays a small info box for an NPC skill and should be used at the beginning of all NPC skill pages. Once this template is used, it auto-adds Category:Monster Exclusive Skills.
Usage
{{NPC Skill
| name =
| type =
| levels =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| status2 =
| s_icon =
}}
Mandatory Fields
| Field | Description | Auto-adds Category if used |
|---|---|---|
| name | The name from the skill, without "NPC" and with proper capitals. | - |
| type | Main type of the skill. Values have to be Active, Supportive or Offensive. | Category:<type> |
| levels | Maximum levels of the skill. | - |
Optional Fields
| Field | Description | Auto-adds Category if used |
|---|---|---|
| duration | Lasting time of the skill/skill's effect. (30 seconds, 1 minute, etc) | - |
| target | Target. (ground, self, another monster, player, etc) | Not yet implemented. |
| range | Range. (Melee, Magic, 3 cells, 4 cells, etc) | If value is is "Melee", Category:Melee Skills If value is "Magic", Category:Magic Skills If value is numeric, Category:Ranged Skills |
| range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | - |
| area | Area of Effect. (3x3, 7x7, etc) | Category:AoE Skills |
| knock | Knock back push amount (2, 7, etc). | Category:Knock Back Skills |
| element | Primary elemental property, if applicable. (Water, Holy, Neutral, etc) | Category:Forced Element Skills and Category:<element> |
| status | Status the skill inflicts on the Target. Links to Status Effects. | Category:Status Inflicting Skills |
| status2 | Status(es) the skill inflicts on the Target. | Category:Status Inflicting Skills |
| s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")
|
- |