Difference between revisions of "Gatling Fever"
		
		
		
		
		
		
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| Line 3: | Line 3: | ||
| type = Supportive  | | type = Supportive  | ||
| levels = 10  | | levels = 10  | ||
| − | | prereqs = ([[Gunslinger]]) [[  | + | | prereqs = ([[Gunslinger]]) [[Chain Action]] Lv. 5  | 
| target = Self  | | target = Self  | ||
| weapon = Gatling Gun  | | weapon = Gatling Gun  | ||
Revision as of 03:56, 28 May 2024
 
 | |
| Type: | Supportive Skill | 
| Levels: | 10 | 
| Target: | Self | 
| Weapon: | Gatling Gun | 
| Status Icon: | |
| Prerequisites | |
| (Gunslinger) Chain Action Lv. 5 | |
Description
Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 
|---|---|---|---|---|---|---|---|---|---|---|
| +Damage | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 
| ASPD Increase (%) | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 
| Flee Decrease (%) | -5 | -10 | -15 | -20 | -25 | -30 | -35 | -40 | -45 | -50 | 
| Lasting Time (sec) | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 
