Difference between revisions of "Patch A.5.3"

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Generally the gameplay will be the same, but now it shouldn't feel as punishing for small mistakes.
 
Generally the gameplay will be the same, but now it shouldn't feel as punishing for small mistakes.
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Also a few fixes/adjustments to Wrath of the Fallen:
  
 
7.) Soul Ascetic's now immune to all damage while casting Wrath of the Fallen.
 
7.) Soul Ascetic's now immune to all damage while casting Wrath of the Fallen.

Revision as of 12:11, 12 May 2026

Magma 3 Adjustments

For awhile Magma 3 has felt "not worth it" and there are some other issues where the drops that do feel good put you overweight very quickly so they weren't able to be buffed.

I've simply turned most of the common drops into bundles and then upped drop rate of Magma Essence in general for more rerolling fun.

This has also opened up some item slots on mobs allowing me to add more drops to the mobs to make them even more valuable since we are limited to a certain amount of items per mob.

All containers weight 0 so you can farm longer without the need for a Kafra card as much.

We're also buffing all the Lava Leather Gears so they feel significantly better both individually and as a full set.

Lava Leather Gear Buffs

Gear Before After
Lava Leather Hood ATK +5,
Combo with Binoculars(DEX +2, FLEE +5)
Combo with Evil Wing Ears(STR +2, DEF +3)
ATK +10
MATK +10
ASPD +2%
Combo with Binoculars (DEX +2, FLEE +5, ASPD +1%)
Combo with Evil Wing Ears(STR +2, DEF +3, ASPD +1%)
Combo with Black Frame Glasses (INT +2, HP+200, ASPD +1%)
Lava Leather Suit Fire Resist +5%
Phys. Damage to Fire +5%
All Stats +1
Fire Resist +5%
Phys. Damage to Fire +5%
Magic Damage to Fire +3%
Lava Leather Manteau Formless Monster Resistance +5% Formless Monster Resistance +5%
Monster Skill Damage Resistance +5%
Lava Leather Shoes Stone Curse Resistance +5% Stone Curse Resistance +5%
HP+ 500
SP+ 75
Large Monster Resist +3%
Full Set Combo Physical and Magical Damage to Fire Monsters +10% Physical and Magical Damage to Fire and Formless Monsters +10%
When above 50% Max HP: Grant Endure Effect
When below 50% Max HP: Grant Kaahi, Level 1 status.

Spawn Changes

Rigid Lava Golem now spawns 2 of them every 15 minutes instead of every 5.

Drops Changes

Monster Drop Rate Before Rate After
Rigid Lava Golem Old Red Box Added 100.00%
Rigid Lava Golem HD Oridecon 1.49% 25.01%
Rigid Lava Golem HD Elunium 2.97% 45.00%
Rigid Lava Golem Magma Essence × 2 100.00% Removed
Rigid Lava Golem Box of Magma Essence (20) Added 100.00%
Rigid Lava Golem Fallen Leaves Branch Added 2.97%
Rigid Nightmare Terror Blue Herb × 2 100.00% Removed
Rigid Nightmare Terror Blue Herb Box (3) Added 100.00%
Rigid Nightmare Terror Old Red Box 1.25% 1.50%
Rigid Nightmare Terror Magma Essence 40.00% 50.00%
Rigid Kaho White Herb × 2 100.00% Removed
Rigid Kaho Mini White Herb Box (3) Added 100.00%
Rigid Kaho Sardonyx Added 2.97%
Rigid Kaho Old Red Box 1.25% 1.50%
Rigid Kaho Strawberry 100.00% Removed
Rigid Kaho Strawberry Bundle (3) Added 50.00%
Rigid Blazer Sardonyx Added 2.97%
Rigid Blazer Strawberry 100.00% Removed
Rigid Blazer Strawberry Bundle (3) Added 50.00%
Rigid Blazer Magma Essence 40.00% 50.00%
Rigid Earth Deleter Sardonyx Added 2.97%
Rigid Earth Deleter Old Red Box 1.25% 1.50%
Rigid Earth Deleter Strawberry 100.00% Removed
Rigid Earth Deleter Strawberry Bundle (3) Added 50.00%
Rigid Earth Deleter Magma Essence 40.00% 50.00%
Rigid Sky Deleter Dragon Skin 27.46% Removed
Rigid Sky Deleter Sardonyx Added 2.97%
Rigid Sky Deleter Magma Essence 40.00% 50.00%
Rigid Explosion White Herb × 2 100.00% Removed
Rigid Explosion Mini White Herb Box (3) Added 100.00%
Rigid Explosion Sardonyx Added 2.97%
Rigid Explosion Fallen Leaves Branch 0.36% 0.60%

Soul Linker/Ascetic Adjustments

Based on some feedback, we are making a few adjustments to Soul Linker/Ascetic's stacking for Unleashed Spirit to make it feel smoother in play.

1.) Orb stacks now apply as Soul Linker again. They are simply applied to a monster for each time they are hit with Esma.

2.) Monsters with orb stacks now take 2.5% more damage per orb stack from the Soul Linker/Ascetic that applied them.

3.) Unleashed Spirit's base duration changed to 3/6/10/15 seconds, based on number of Spirit stacks when used.

4.) Hitting an enemy with 4 orb stacks increases duration of Unleashed Spirit by 15 seconds.

5.) Orb stacks are no longer consumed when increasing duration of Unleashed Spirit. However, Unleashed Spirit's duration can only be increased once while its active.

6.) During Unleashed Spirit, every other Esma apply an orb stack to the enemy instead of every Esma.

This can all sound a bit confusing, but what this means is simply that you are not punished if the monster you are currently hitting does not have 4 orb stacks when you cast Unleashed Spirits. Now you can simply get your own stacks, cast Unleashed Spirit, and then if you hit an enemy with 8 Esmas (so 4 orb stacks are applied), you can then increase your duration.

Generally the gameplay will be the same, but now it shouldn't feel as punishing for small mistakes.

Also a few fixes/adjustments to Wrath of the Fallen:

7.) Soul Ascetic's now immune to all damage while casting Wrath of the Fallen.

8.) Wrath of the Fallen now properly roots and hits all targets within its intended range.

Skill Sim

Courtesy of Sonikki's work, we now have a proper skill simulator that works and adapts for both desktop and mobile that is accurate to current alfheim.

Project Alfheim Skill Sim

You can check it out by clicking the link above!

Adjustments

1.) Taekwon Mission bonuses are now across the entire master account. For the bonuses to apply you still need Taekwon Mission learned.

  • To migrate existing progress, the character with the most completed missions across your master account was chosen as the source. Missions and bonuses from other characters on the same master account are not carried over.

2.) Added the command @tkmissiondisplay, which will make the current missions progress display above the characters head when killing monsters (similar to kill quest display).

3.) Added @tkmissiondisplay to @settings to enable it on login.

4.) Added new random options showing up and option to reroll again on all reroll NPCs.

5.) All Jewels (item ids 718-729) have had their weight lowered from 10 > 2.

6.) Removed skill requirements from Dawn Break.

7.) Devotion effect is now paused while the devotee is in stasis from Kaizel or Aegis of the Immortal.

8.) Binoculars can now be equipped by Gunslinger classes as well.

9.) Panda Head and Bear Head costumes can now be slot exchanged with Airy npc in the main office for Middle Versions of their respective costumes.

Bug Fixes

1.) Grand Cross now properly works with leech again.

2.) Fixed not being receiving Sweets Festival Coins if in a party with "Party Share" option on item sharing.

3.) Monsters on cloned Airship Assault map now properly drop loot.

4.) Heaven's Kick can now properly be auto-targeted after Solar Explosion when hit hits multiple targets.

5.) Miracle now doesn't keep debuffs on the player when dying.