Difference between revisions of "Endure"
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| Line 9: | Line 9: | ||
| spcost = 10 | | spcost = 10 | ||
| hpcost = | | hpcost = | ||
| − | | time = | + | | time = None |
| − | | delay = | + | | delay = ASPD |
| − | | duration = (7+Skill Level | + | | duration = (7 + Skill Level x 3) seconds |
| target = Self | | target = Self | ||
| range = | | range = | ||
| Line 24: | Line 24: | ||
}} | }} | ||
== Description == | == Description == | ||
| − | + | '''Endure''' is a 1st class active skill available as [[Swordman]] and [[Super Novice]]. It removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage. Additionally, it also increases the caster's [[MDEF]]. | |
{| class="wikitable" | {| class="wikitable" | ||
| − | !Skill Level || Duration || | + | !Skill Level || Duration || [[MDEF]] increase |
|- | |- | ||
| − | + | !1 | |
| + | |10 sec || 1 | ||
|- | |- | ||
| − | + | !2 | |
| + | |13 sec || 2 | ||
|- | |- | ||
| − | + | !3 | |
| + | |16 sec || 3 | ||
|- | |- | ||
| − | + | !4 | |
| + | |19 sec || 4 | ||
|- | |- | ||
| − | + | !5 | |
| + | |22 sec || 5 | ||
|- | |- | ||
| − | + | !6 | |
| + | |25 sec || 6 | ||
|- | |- | ||
| − | + | !7 | |
| + | |28 sec || 7 | ||
|- | |- | ||
| − | + | !8 | |
| + | |31 sec || 8 | ||
|- | |- | ||
| − | + | !9 | |
| + | |34 sec || 9 | ||
|- | |- | ||
| − | + | !10 | |
| + | |37 sec || 10 | ||
|} | |} | ||
{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox SuperNovice}} | {{Navbox SuperNovice}} | ||
Latest revision as of 20:44, 18 June 2024
| |
| Type: | Active Skill |
| Levels: | 10 |
| SP Cost: | 10 |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Duration: | (7 + Skill Level x 3) seconds |
| Target: | Self |
| Status Icon: | |
| Prerequisites | |
| (Swordman & Super Novice) Provoke Lv. 5 | |
Description
Endure is a 1st class active skill available as Swordman and Super Novice. It removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage. Additionally, it also increases the caster's MDEF.
| Skill Level | Duration | MDEF increase |
|---|---|---|
| 1 | 10 sec | 1 |
| 2 | 13 sec | 2 |
| 3 | 16 sec | 3 |
| 4 | 19 sec | 4 |
| 5 | 22 sec | 5 |
| 6 | 25 sec | 6 |
| 7 | 28 sec | 7 |
| 8 | 31 sec | 8 |
| 9 | 34 sec | 9 |
| 10 | 37 sec | 10 |
