Difference between revisions of "Taekwon"
(→Kicks) |
|||
| Line 49: | Line 49: | ||
=== Kicks === | === Kicks === | ||
| − | Kicks are the Taekwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is | + | Kicks are the Taekwon Kid's damaging attacks. Using their respective stance will give the kicks special effects. Their respective stance must be toggled. The exception to this rule is [[Flying Kick]], which doesn't have its own stance. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 56: | Line 56: | ||
|- | |- | ||
| {{Skill List|skill=Whirlwind Kick}} | | {{Skill List|skill=Whirlwind Kick}} | ||
| − | || 5x5 [[AoE]] kick, up to | + | || 5x5 [[AoE]] kick, up to 200% damage. When used with [[Tornado Stance]], summon a tornado that pulls in and deals damage to enemies. || 2 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| − | | {{Skill List|skill= | + | | {{Skill List|skill=Heel Drop Kick}} |
| − | || Stuns target, up to | + | || Stuns target, up to 200% damage. When used with [[Falling Star Stance]], echo up to 5 Falling Stars that have fallen on the enemy. || 2 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| − | | {{Skill List|skill= | + | | {{Skill List|skill=Roundhouse Kick}} |
| − | | | + | | Pushes target back, up to 200% damage. When used with [[Titanic Stance]], deal an additional instance of damage when knocking the target into a wall. || 2 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Counter Kick}} | | {{Skill List |skill=Counter Kick}} | ||
| − | || | + | || Never misses, up to 200% damage. When used with [[Counter Kick Stance]], heal for 10% of the damage dealt and increase resistance from the stance. || 2 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List|skill=Flying Kick}} | | {{Skill List|skill=Flying Kick}} | ||
| − | || Up to 100% base damage, increases | + | || Up to 100% base damage, increases with the distance to the target when cast. Instantly moves the user to target. Dispels certain buffs on target. || 2 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|} | |} | ||
Latest revision as of 08:04, 5 May 2026
| |||||
| Job Base: | Novice | ||||
| Job Type: | Expanded | ||||
| Changes At: | Payon | ||||
| Number of Skills: | 17 | ||||
| Total Skill Points: | 88 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +6 | +6 | +0 | +0 | +6 | +0 |
Contents
Overview
TaeKwon Kids are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. Taekwons, Star Gladiators, and Soul Linkers share a unique level-up angel that provides level 5 Blessing and Increase AGI for 10 minutes with each base level.
Job Change Guide
SkillsSee Star Gladiator Skills or Soul Linker Skills for second class skills. StancesStances give certain effects and amplify their corresponding kicks. Only 1 stance skill can be active at a time.
KicksKicks are the Taekwon Kid's damaging attacks. Using their respective stance will give the kicks special effects. Their respective stance must be toggled. The exception to this rule is Flying Kick, which doesn't have its own stance.
Skills
Job Bonuses
HappinessHappiness is a special status achievable by Taekwon-class characters sitting beside each other and using the /doridori emote. It has no intrinsic bonuses, but entering it can wipe a Star Gladiator's Solar, Lunar, and Stellar designations. Also, the skill Happy Break gives a high chance of Earth Spike scrolls not being consumed when used.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
