Difference between revisions of "Counter Kick Stance"
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{{Skill Info | {{Skill Info | ||
| class = Taekwon | | class = Taekwon | ||
| Line 67: | Line 36: | ||
* Only 1 stance skill can be active at a time. | * Only 1 stance skill can be active at a time. | ||
* Not usable by [[Soul Linker]] classes. | * Not usable by [[Soul Linker]] classes. | ||
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{{Navbox TaeKwon Kid}} | {{Navbox TaeKwon Kid}} | ||
Latest revision as of 08:10, 4 May 2026
| Type: | Supportive Skill |
| Levels: | 1 |
| SP Cost: | 1 |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Cooldown: | 10 seconds |
| Duration: | Until logout |
| Target: | Self |
| Status Icon: | |
| Prerequisites | |
| None | |
Description
Counter Stance is a 1st class supportive skill available as Taekwon. It makes the player enter the Counter Stance. While in this stance, gain the following effects:
- For the first 1.5 seconds after entering the stance, all damage received is negated.
- If a targeted spell is blocked during these 1.5 seconds, gain a buff that increases damage dealt by 25% for 5 seconds.
- This damage increase persists through stance changes.
- Reduce all damage received by 20%.
- This damage reduction is multiplicative with other reductions such as Assumptio.
- Recover 35 HP on each basic attack.
- Counter Kick gains bonus effects if used during this stance.
Notes
- Only 1 stance skill can be active at a time.
- Not usable by Soul Linker classes.
