Difference between revisions of "Round Kick"
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{{Skill Info | {{Skill Info | ||
| class = Taekwon | | class = Taekwon | ||
| − | |||
| − | |||
| type = Offensive | | type = Offensive | ||
| − | | levels = | + | | levels = 2 (Fixed) |
| − | | prereqs = | + | | prereqs = [[Titanic Stance]] Lv. 1 |
| quest = | | quest = | ||
| − | | spcost = ( | + | | spcost = (6 - Skill Level x 2) |
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
| delay = [[ASPD]] | | delay = [[ASPD]] | ||
| + | | cooldown = 10 seconds | ||
| duration = | | duration = | ||
| target = Enemy | | target = Enemy | ||
| range = 1 | | range = 1 | ||
| − | | area = | + | | area = |
| − | | knock = | + | | knock = 3~7 |
| element = | | element = | ||
| − | | status = | + | | status = |
| catalyst = | | catalyst = | ||
| − | | cf_name = | + | | cf_name = |
| − | | cf_value = | + | | cf_value = |
| − | |||
}} | }} | ||
== Description == | == Description == | ||
| − | ''' | + | '''Roundhouse Kick''' is a 1st class offensive skill available as [[Taekwon]]. It damages the target and pushes it back. The kick can [[CRIT]] and is affected by [[CRIT]] damage modifiers. After using the kick, [[Flying Kick]] can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick: |
| + | * Below 75% Max HP: reduce cooldown by 2 seconds. | ||
| + | * Below 50% Max HP: reduce cooldown by 4 seconds. | ||
| + | * Below 25% Max HP: reduce cooldown by 6 seconds. | ||
| + | * ''These do not stack and the highest reduction is prioritized.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
!1 | !1 | ||
| − | | | + | |150% || 4 |
|- | |- | ||
!2 | !2 | ||
| − | | | + | |200% || 2 |
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| − | |||
| − | |||
| − | |||
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| − | |||
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| − | |||
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|} | |} | ||
| + | |||
| + | If used while [[Titanic Stance]] is active: | ||
| + | * If the enemy is below 25% Max HP, the skill will be guaranteed to [[CRIT]] and all [[CRIT]] damage modifiers are tripled. | ||
| + | * Knockback is increased to 7 cells. | ||
| + | * If the enemy collides with a wall after the knockback, they will be damaged again, and [[Stun|stunned]] for 2 seconds. | ||
| + | * If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle. | ||
| + | ** ''This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.'' | ||
| + | * If there are no obstacles in range, the enemy is simply knocked 7 cells back. | ||
| + | * Enemies that cannot be knocked back instead take increased damage based on their Max HP: | ||
| + | ** Below 75% Max HP: 50% increased damage. | ||
| + | ** Below 50% Max HP: 100% increased damage. | ||
| + | ** Below 25% Max HP: 300% increased damage. | ||
| + | ** ''These bonuses do not stack, and the highest will be prioritized.'' | ||
== Notes == | == Notes == | ||
| − | * Not | + | * Not usable by [[Soul Linker]] classes. |
{{Navbox TaeKwon Kid}} | {{Navbox TaeKwon Kid}} | ||
Latest revision as of 21:20, 3 May 2026
| Type: | Offensive Skill |
| Levels: | 2 (Fixed) |
| SP Cost: | (6 - Skill Level x 2) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Cooldown: | 10 seconds |
| Target: | Enemy |
| Range: | 1 cells |
| Knock Back: | 3~7 cells |
| Prerequisites | |
| Titanic Stance Lv. 1 | |
Description
Roundhouse Kick is a 1st class offensive skill available as Taekwon. It damages the target and pushes it back. The kick can CRIT and is affected by CRIT damage modifiers. After using the kick, Flying Kick can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick:
- Below 75% Max HP: reduce cooldown by 2 seconds.
- Below 50% Max HP: reduce cooldown by 4 seconds.
- Below 25% Max HP: reduce cooldown by 6 seconds.
- These do not stack and the highest reduction is prioritized.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 150% | 4 |
| 2 | 200% | 2 |
If used while Titanic Stance is active:
- If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
- Knockback is increased to 7 cells.
- If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
- If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
- This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.
- If there are no obstacles in range, the enemy is simply knocked 7 cells back.
- Enemies that cannot be knocked back instead take increased damage based on their Max HP:
- Below 75% Max HP: 50% increased damage.
- Below 50% Max HP: 100% increased damage.
- Below 25% Max HP: 300% increased damage.
- These bonuses do not stack, and the highest will be prioritized.
Notes
- Not usable by Soul Linker classes.
