Difference between revisions of "Round Kick"

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{{Skill Info
 
{{Skill Info
 
| class = Taekwon
 
| class = Taekwon
| class2 =
 
| class3 =
 
 
| type = Offensive
 
| type = Offensive
| levels = 7 (Fixed)
+
| levels = 2 (Fixed)
| prereqs = None
+
| prereqs = [[Titanic Stance]] Lv. 1
 
| quest =
 
| quest =
| spcost = (16 - Skill Level x 2)
+
| spcost = (6 - Skill Level x 2)
 
| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
 
| delay = [[ASPD]]
 
| delay = [[ASPD]]
 +
| cooldown = 10 seconds
 
| duration =  
 
| duration =  
 
| target = Enemy
 
| target = Enemy
 
| range = 1
 
| range = 1
| area = 3x3
+
| area =  
| knock = 2
+
| knock = 3~7
 
| element =
 
| element =
| status = [[Stun]]
+
| status =  
 
| catalyst =
 
| catalyst =
| cf_name = Stance
+
| cf_name =  
| cf_value = [[Prepare Round Kick]]
+
| cf_value =  
|s_icon = Stun
 
 
}}
 
}}
 
== Description ==
 
== Description ==
'''Round Kick''' (Alt: ''Roundhouse Kick'') is a 1st class offensive skill available as [[Taekwon]]. It damages the target and then pushes back enemies around it by 2 cells. Unfortunately, it damages only the target and not the enemies pushed back. Enemies that are pushed back will be [[Stun|stunned]] at a 70% chance. To use Roundhouse, the user must first be in the [[Prepare Round Kick]].
+
'''Roundhouse Kick''' is a 1st class offensive skill available as [[Taekwon]]. It damages the target and pushes it back. The kick can [[CRIT]] and is affected by [[CRIT]] damage modifiers. After using the kick, [[Flying Kick]] can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick:
 +
* Below 75% Max HP: reduce cooldown by 2 seconds.
 +
* Below 50% Max HP: reduce cooldown by 4 seconds.
 +
* Below 25% Max HP: reduce cooldown by 6 seconds.
 +
* ''These do not stack and the highest reduction is prioritized.''
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
!1
 
!1
|220% || 14
+
|150% || 4
 
|-
 
|-
 
!2
 
!2
|250% || 12
+
|200% || 2
|-
 
!3
 
|280% || 10
 
|-
 
!4
 
|310% || 8
 
|-
 
!5
 
|340% || 6
 
|-
 
!6
 
|370% || 4
 
|-
 
!7
 
|400% || 2  
 
 
|}
 
|}
 +
 +
If used while [[Titanic Stance]] is active:
 +
* If the enemy is below 25% Max HP, the skill will be guaranteed to [[CRIT]] and all [[CRIT]] damage modifiers are tripled.
 +
* Knockback is increased to 7 cells.
 +
* If the enemy collides with a wall after the knockback, they will be damaged again, and [[Stun|stunned]] for 2 seconds.
 +
* If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
 +
** ''This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.''
 +
* If there are no obstacles in range, the enemy is simply knocked 7 cells back.
 +
* Enemies that cannot be knocked back instead take increased damage based on their Max HP:
 +
** Below 75% Max HP: 50% increased damage.
 +
** Below 50% Max HP: 100% increased damage.
 +
** Below 25% Max HP: 300% increased damage.
 +
** ''These bonuses do not stack, and the highest will be prioritized.''
  
 
== Notes ==
 
== Notes ==
* Not useable by [[Soul Linker]]s.
+
* Not usable by [[Soul Linker]] classes.
  
 
{{Navbox TaeKwon Kid}}
 
{{Navbox TaeKwon Kid}}

Latest revision as of 21:20, 3 May 2026


Round Kick.png Round Kick
Round Kick Info.gif
Type: Offensive Skill
Levels: 2 (Fixed)
SP Cost: (6 - Skill Level x 2)
Cast Time: None
Cast Delay: ASPD
Cooldown: 10 seconds
Target: Enemy
Range: 1 cells
Knock Back: 3~7 cells
Prerequisites
Titanic Stance Lv. 1

Description

Roundhouse Kick is a 1st class offensive skill available as Taekwon. It damages the target and pushes it back. The kick can CRIT and is affected by CRIT damage modifiers. After using the kick, Flying Kick can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick:

  • Below 75% Max HP: reduce cooldown by 2 seconds.
  • Below 50% Max HP: reduce cooldown by 4 seconds.
  • Below 25% Max HP: reduce cooldown by 6 seconds.
  • These do not stack and the highest reduction is prioritized.
Skill Level ATK ratio SP cost
1 150% 4
2 200% 2

If used while Titanic Stance is active:

  • If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
  • Knockback is increased to 7 cells.
  • If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
  • If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
    • This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.
  • If there are no obstacles in range, the enemy is simply knocked 7 cells back.
  • Enemies that cannot be knocked back instead take increased damage based on their Max HP:
    • Below 75% Max HP: 50% increased damage.
    • Below 50% Max HP: 100% increased damage.
    • Below 25% Max HP: 300% increased damage.
    • These bonuses do not stack, and the highest will be prioritized.

Notes

Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide