Difference between revisions of "Counter Kick"
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(Created page with "{{Skill Info | class = TaeKwon | class2 = | class3 = | type = Offensive | levels = 7 | prereqs = None | quest = | spcost = (16 - (Skill level*2)) | hpcost = | time = None | d...") |
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{{Skill Info | {{Skill Info | ||
| − | | class = TaeKwon | + | | class = TaeKwon |
| − | |||
| − | |||
| type = Offensive | | type = Offensive | ||
| − | | levels = | + | | levels = 2 (Fixed) |
| − | | prereqs = | + | | prereqs = [[Counter Kick Stance]] Lv. 1 |
| quest = | | quest = | ||
| − | | spcost = ( | + | | spcost = (6 - Skill Level x 2) |
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
| delay = [[ASPD]] | | delay = [[ASPD]] | ||
| + | | cooldown = 2 seconds | ||
| duration = | | duration = | ||
| − | | target = | + | | target = Enemy |
| − | | range = | + | | range = 1 |
| area = | | area = | ||
| knock = | | knock = | ||
| Line 19: | Line 18: | ||
| status = | | status = | ||
| catalyst = | | catalyst = | ||
| − | | cf_name = | + | | cf_name = |
| − | | cf_value = | + | | cf_value = |
}} | }} | ||
| − | == | + | == Description == |
| − | + | '''Counter Kick''' is a 1st class offensive skill available as [[Taekwon]]. It kicks the enemy with an attack that never misses. If used within 1 second of receiving damage, cooldown of the skill is reduced by 1 second. The skill gains different bonus effects if used within 1 second of receiving damage from a basic attack or a skill. | |
| + | |||
| + | * Within 1 second of damage from a basic attack: | ||
| + | ** Reduce cooldown of other [[Taekwon]] Kick skills by 25%. | ||
| + | ** Double the skill's [[ATK]] ratio. | ||
| + | * Within 1 second of damage from a skill: | ||
| + | ** Reduce cooldown of other [[Taekwon]] Kick skills by 50%. | ||
| + | ** Triple the skill's [[ATK]] ratio. | ||
| + | * ''These bonus effects do not stack, and the bonus from receiving damage from a skill will always be prioritized.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | !Skill Level !! [[ATK]] ratio !! SP cost | |
| − | + | |- | |
| − | + | !1 | |
| − | + | |150% || 4 | |
| − | + | |- | |
| − | + | !2 | |
| − | + | |200% || 2 | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
| + | |||
| + | If used during [[Counter Kick Stance]]: | ||
| + | * Heal the player for 10% of the damage dealt by the kick. | ||
| + | * Increase passive damage reduction from [[Counter Kick Stance]] to 50% for 5 seconds. | ||
| + | |||
| + | == Notes == | ||
| + | * Not useable by [[Soul Linker]] classes. | ||
{{Navbox TaeKwon Kid}} | {{Navbox TaeKwon Kid}} | ||
Latest revision as of 21:18, 3 May 2026
| Type: | Offensive Skill |
| Levels: | 2 (Fixed) |
| SP Cost: | (6 - Skill Level x 2) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Cooldown: | 2 seconds |
| Target: | Enemy |
| Range: | 1 cells |
| Prerequisites | |
| Counter Kick Stance Lv. 1 | |
Description
Counter Kick is a 1st class offensive skill available as Taekwon. It kicks the enemy with an attack that never misses. If used within 1 second of receiving damage, cooldown of the skill is reduced by 1 second. The skill gains different bonus effects if used within 1 second of receiving damage from a basic attack or a skill.
- Within 1 second of damage from a basic attack:
- Within 1 second of damage from a skill:
- These bonus effects do not stack, and the bonus from receiving damage from a skill will always be prioritized.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 150% | 4 |
| 2 | 200% | 2 |
If used during Counter Kick Stance:
- Heal the player for 10% of the damage dealt by the kick.
- Increase passive damage reduction from Counter Kick Stance to 50% for 5 seconds.
Notes
- Not useable by Soul Linker classes.
