Difference between revisions of "Counter Kick"

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{{Skill Info
 
{{Skill Info
| class = TaeKwon  
+
| class = TaeKwon
| class2 =
 
| class3 =
 
 
| type = Offensive
 
| type = Offensive
| levels = 7 (Fixed)
+
| levels = 2 (Fixed)
| prereqs = None
+
| prereqs = [[Counter Kick Stance]] Lv. 1
 
| quest =
 
| quest =
| spcost = (16 - Skill Level x 2)
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| spcost = (6 - Skill Level x 2)
 
| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
 
| delay = [[ASPD]]
 
| delay = [[ASPD]]
 +
| cooldown = 2 seconds
 
| duration =  
 
| duration =  
 
| target = Enemy
 
| target = Enemy
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| status =
 
| status =
 
| catalyst =
 
| catalyst =
| cf_name = Stance
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| cf_name =  
| cf_value = [[Prepare Counter Kick]]
+
| cf_value =  
 
}}
 
}}
  
== Definition ==
+
== Description ==
'''Counter Kick''' is a 1st class offensive skill available as [[Taekwon]]. It kicks the enemy with an attack that never misses. To use Counter Kick, the user must first be in the [[Prepare Counter Kick]].  
+
'''Counter Kick''' is a 1st class offensive skill available as [[Taekwon]]. It kicks the enemy with an attack that never misses. If used within 1 second of receiving damage, cooldown of the skill is reduced by 1 second. The skill gains different bonus effects if used within 1 second of receiving damage from a basic attack or a skill.
 +
 
 +
* Within 1 second of damage from a basic attack:
 +
** Reduce cooldown of other [[Taekwon]] Kick skills by 25%.
 +
** Double the skill's [[ATK]] ratio.
 +
* Within 1 second of damage from a skill:
 +
** Reduce cooldown of other [[Taekwon]] Kick skills by 50%.
 +
** Triple the skill's [[ATK]] ratio.
 +
* ''These bonus effects do not stack, and the bonus from receiving damage from a skill will always be prioritized.''
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
!1
 
!1
|220% || 14
+
|150% || 4
 
|-
 
|-
 
!2
 
!2
|250% || 12
+
|200% || 2
|-
 
!3
 
|280% || 10
 
|-
 
!4
 
|310% || 8
 
|-
 
!5
 
|340% || 6
 
|-
 
!6
 
|370% || 4
 
|-
 
!7
 
|400% || 2  
 
 
|}
 
|}
 +
 +
If used during [[Counter Kick Stance]]:
 +
* Heal the player for 10% of the damage dealt by the kick.
 +
* Increase passive damage reduction from [[Counter Kick Stance]] to 50% for 5 seconds.
  
 
== Notes ==
 
== Notes ==
* Not useable by [[Soul Linker]]s.
+
* Not useable by [[Soul Linker]] classes.
  
 
{{Navbox TaeKwon Kid}}
 
{{Navbox TaeKwon Kid}}

Latest revision as of 21:18, 3 May 2026


Counter Kick.png Counter Kick
Counter Kick Info.gif
Type: Offensive Skill
Levels: 2 (Fixed)
SP Cost: (6 - Skill Level x 2)
Cast Time: None
Cast Delay: ASPD
Cooldown: 2 seconds
Target: Enemy
Range: 1 cells
Prerequisites
Counter Kick Stance Lv. 1

Description

Counter Kick is a 1st class offensive skill available as Taekwon. It kicks the enemy with an attack that never misses. If used within 1 second of receiving damage, cooldown of the skill is reduced by 1 second. The skill gains different bonus effects if used within 1 second of receiving damage from a basic attack or a skill.

  • Within 1 second of damage from a basic attack:
    • Reduce cooldown of other Taekwon Kick skills by 25%.
    • Double the skill's ATK ratio.
  • Within 1 second of damage from a skill:
    • Reduce cooldown of other Taekwon Kick skills by 50%.
    • Triple the skill's ATK ratio.
  • These bonus effects do not stack, and the bonus from receiving damage from a skill will always be prioritized.
Skill Level ATK ratio SP cost
1 150% 4
2 200% 2

If used during Counter Kick Stance:

  • Heal the player for 10% of the damage dealt by the kick.
  • Increase passive damage reduction from Counter Kick Stance to 50% for 5 seconds.

Notes

Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide