Difference between revisions of "EX Challenge System"

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====Endless Tower====
 
====Endless Tower====
  
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 
|-
 
|-
 
! style="background-color:#FA8072;" | Setting
 
! style="background-color:#FA8072;" | Setting
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| style="background-color:#FEEBC8;" | '''20 DIF'''
 
| style="background-color:#FEEBC8;" | '''20 DIF'''
 
|-
 
|-
| colspan="7" style="background-color:#000000; height:8px;" |
+
| colspan="7" style="background-color:white; height:8px;" |
 
|-
 
|-
 
| '''Increase Enemy ATK & MATK'''
 
| '''Increase Enemy ATK & MATK'''
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| style="background-color:#FEEBC8;" | '''100%'''
 
| style="background-color:#FEEBC8;" | '''100%'''
 
| style="background-color:#FEEBC8;" | '''20 DIF'''
 
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce Ranged Damage Dealt'''
 +
| style="background-color:#C6F6D5;" | '''10%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''20%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''30%'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce AoE Damage Dealt'''
 +
| style="background-color:#C6F6D5;" | '''10%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''20%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''30%'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce Steel Body Effectiveness<sup>[1]</sup>'''
 +
| style="background-color:#C6F6D5;" | '''20%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''40%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''Disabled'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce Assumptio Effectiveness<sup>[2]</sup>'''
 +
| style="background-color:#C6F6D5;" | '''50%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''Disabled'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Pneuma/Safety Wall/Land Protector Effectiveness<sup>[3]</sup>'''
 +
| style="background-color:#C6F6D5;" | '''75%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''50%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''Disabled'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce Healing Effectiveness'''
 +
| style="background-color:#C6F6D5;" | '''25%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''50%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Add Hell Power on Death'''
 +
| style="background-color:#C6F6D5;" | '''15 Seconds'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''30 Seconds'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Reduce Resistances from Gear/Cards<sup>[4]</sup>'''
 +
| style="background-color:#C6F6D5;" | '''15%'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''30%'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''50%'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Disable Status Immunity from Gear/Cards<sup>[5]</sup>'''
 +
| style="background-color:#C6F6D5;" | '''Disabled'''
 +
| style="background-color:#C6F6D5;" | '''15 DIF'''
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Limit Party Size'''
 +
| style="background-color:#C6F6D5;" | '''Max 10 Members'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''Max 8 Members'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''Max 6 Members'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''No. of Non-Trans Characters Required'''
 +
| style="background-color:#C6F6D5;" | '''2 Non-Trans Char'''
 +
| style="background-color:#C6F6D5;" |'''5 DIF'''
 +
| style="background-color:#FEFCBF;" | '''4 Non-Trans Char'''
 +
| style="background-color:#FEFCBF;" | '''10 DIF'''
 +
| style="background-color:#FEEBC8;" | '''6 Non-Trans Char'''
 +
| style="background-color:#FEEBC8;" | '''20 DIF'''
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Only 1 of Each Class'''
 +
| style="background-color:#C6F6D5;" | '''1 of Each'''
 +
| style="background-color:#C6F6D5;" |'''15 DIF'''
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
|-
 +
| colspan="7" style="background-color:white; height:8px;" |
 +
|-
 +
| '''Enable EX MVP (Wounded Morocc)'''
 +
| style="background-color:#C6F6D5;" | '''Enable EX MVP'''
 +
| style="background-color:#C6F6D5;" | '''20 DIF'''
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEFCBF;" |
 +
| style="background-color:#FEEBC8;" |
 +
| style="background-color:#FEEBC8;" |
 +
|-
 +
| colspan="7" style="text-align:left; font-size:90%;" |
 +
*<sup>[1]</sup>: Amount of DEF and MDEF set by Steel Body is reduced by the amount. E.g. 20% means Steel Body sets your DEF and MDEF to 72 instead of 90. If disabled, Steel Body cannot be used at all.
 +
*<sup>[2]</sup>: Amount of damage reduction given by Assumptio is reduced by the amount. 50% means Assumptio gives 25% damage reduction instead of 50%. If disabled, Assumptio cannot be used at all.
 +
*<sup>[3]</sup>: If chosen, Pneuma, Safety Wall, and Land Protector do not give immunity to their respective damage types. Pneuma instead gives reduction to ranged damage to the amount chosen, Safety Wall gives reduction to melee damage, and Land Protector gives reduction to AoE damage.
 +
*<sup>[4]</sup>: Resistances from gear/cards are reduced by the amount. E.g. 50% means a 60% reduction to Boss monsters becomes a 30% reduction.
 +
*<sup>[5]</sup>: Any equipment/card that directly gives 100% resistance or immunity to a status does not work. Other +% statuses resistances (from e.g. random options or other equipment/cards) can still stack up to 100%.
 +
|}
 +
 +
==List of First Time Clear Rewards==
 +
 +
Below you'll find the First Time Clear Rewards for each EX Challenge.
 +
 +
These are only acquired the very first time you clear on the designated difficulty.
 +
 +
Clearing a higher difficulty will behave as if you also cleared the lower difficulties.
 +
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | EX Challenge
 +
! style="background-color:#2B6CB0; color:black;" | DIF 30
 +
! style="background-color:#38A169; color:black;" | DIF 60
 +
! style="background-color:#D69E2E; color:black;" | DIF 90
 +
! style="background-color:#DD6B20; color:black;" | DIF 120
 +
! style="background-color:#C53030; color:black;" | DIF 150
 +
|-
 +
| '''Endless Tower'''
 +
| style="background-color:#BEE3F8; color:black;" | '''[[File:Plus7weaponbsblv3.gif]] x 1, [[File:Plus7weaponbsblv4.gif]] x 1, [[File:Advcopperbar.gif]] x 20'''
 +
| style="background-color:#C6F6D5; color:black;" | '''[[File:Plus7armorbsb.gif]] x 1, [[File:Advsilverbar.gif]] x 10'''
 +
| style="background-color:#FEFCBF; color:black;" | '''Costume Stellar Gratia (Garment)'''
 +
| style="background-color:#FEEBC8; color:black;" | '''[[File:Advsilverbar.gif]] x 10, [[File:Advgoldbar.gif]] x 5'''
 +
| style="background-color:#FED7D7; color:black;" | '''Vampiric Shadow Armor Artifact [[File:Shadowartifact.gif]]'''
 +
|}
 +
 +
==Permanent Clear Rewards==
 +
 +
Each EX Challenge also has permanent clear rewards that you gain even after the first clear.
 +
 +
There is also a drop chance increase that is multiplicative, not additive for the enemies cleared.
 +
 +
Note that the drop chance increase is not additive and will only consider the highest value.
 +
 +
This drop chance increase applies only to drops from MVPs, but does not apply to MVP cards.
 +
 +
For all other rewards, you will gain all rewards for the highest tier you clear and below.
 +
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | EX Challenge
 +
! style="background-color:#2B6CB0; color:black;" | DIF 30
 +
! style="background-color:#38A169; color:black;" | DIF 60
 +
! style="background-color:#D69E2E; color:black;" | DIF 90
 +
! style="background-color:#DD6B20; color:black;" | DIF 120
 +
! style="background-color:#C53030; color:black;" | DIF 150
 +
|-
 +
| '''Endless Tower'''
 +
| style="background-color:#BEE3F8; color:black;" | [[File:Legacycostumebox.gif]]''' x 1''', [[File:Opbitem.gif]]''' x 10''', [[File:G Silvervine.png]]''' x 10''', '''+3% Drop Rate'''
 +
| style="background-color:#C6F6D5; color:black;" | [[File:Aspdpotionbox7d.gif]]''' x 1''', [[File:Orbitem.gif]]''' x 10''', '''+5% Drop Rate'''
 +
| style="background-color:#FEFCBF; color:black;" | [[File:Hdoridecon.gif]]''' x3''', [[File:Hdelunium.gif]]''' x 5''', [[File:Advcopperbar.gif]]''' x 25''', '''+7% Drop Rate'''
 +
| style="background-color:#FEEBC8; color:black;" | [[File:Tcaitem.gif]]''' x 1''', [[File:Advgoldbar.gif]]''' x 3''', [[File:Advsilverbar.gif]]''' x 10''',  '''+10% Drop Rate'''
 +
| style="background-color:#FED7D7; color:black;" | [[File:Advgoldbar.gif]]''' x 5''', '''20% Drop Rate'''
 +
|}
 +
 +
==List of Shadow Armor Artifacts==
 +
 +
Clearing an EX Challenge for the first time on the highest difficulty will grant you an Artifact.
 +
 +
These Shadow Armor Artifacts are one of a kind and master account bound.
 +
 +
Every Artifact occupies the same Shadow Armor gear slot so choose which to use wisely!
 +
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#2B6CB0; color:black;" | Artifact
 +
! style="background-color:#38A169; color:black;" | EX Challenge
 +
! style="background-color:#D69E2E; color:black;" | Effect
 +
|-
 +
| style="background-color:#BEE3F8; color:black;" | '''Vampiric Shadow Armor'''
 +
| style="background-color:#C6F6D5; color:black;" | '''Endless Tower'''
 +
| style="background-color:#FEFCBF; color:black;" | [[File:Vampiricshadowarmor.jpg]]
 
|}
 
|}
 +
 +
==EX Challenge Calculators==
 +
 +
Courtesy of Sonikki we have a calculator for our EX Challenges starting with ET first.
 +
 +
[https://projectalfheim.net/excalcs/et/index.html Endless Tower EX Challenge Calculator]

Latest revision as of 20:27, 3 May 2026

EX Challenge System
Exchallenge.jpg
Name of NPC: Various
Location: Various


Rewards: Advcopperbar.gif Advsilverbar.gif Advgoldbar.gif Shadowartifact.gif
Status: Permanent

EX Challenges are a way to take on content with special restrictions unique to each challenge.

These challenges always come with their own set of rewards for every clear, but also have rewards for first time clears.

First time clears on the highest difficulty level of 150 will always grant a unique Shadow Armor Artifact.

Below you can find the currently available EX Challenges, their settings, rewards, and list of all available Shadow Armor Artifacts.

List of EX Challenges

Below you'll find the list of EX Challenges and their difficulty options.

Endless Tower

Setting Amount 1 Difficulty Value 1 Amount 2 Difficulty Value 2 Amount 3 Difficulty Value 3
Increase Enemy HP 25% 5 DIF 50% 10 DIF 100% 20 DIF
Increase Enemy ATK & MATK 25% 5 DIF 50% 10 DIF 100% 20 DIF
Reduce Ranged Damage Dealt 10% 5 DIF 20% 10 DIF 30% 20 DIF
Reduce AoE Damage Dealt 10% 5 DIF 20% 10 DIF 30% 20 DIF
Reduce Steel Body Effectiveness[1] 20% 5 DIF 40% 10 DIF Disabled 20 DIF
Reduce Assumptio Effectiveness[2] 50% 5 DIF Disabled 10 DIF
Pneuma/Safety Wall/Land Protector Effectiveness[3] 75% 5 DIF 50% 10 DIF Disabled 20 DIF
Reduce Healing Effectiveness 25% 5 DIF 50% 10 DIF
Add Hell Power on Death 15 Seconds 5 DIF 30 Seconds 10 DIF
Reduce Resistances from Gear/Cards[4] 15% 5 DIF 30% 10 DIF 50% 20 DIF
Disable Status Immunity from Gear/Cards[5] Disabled 15 DIF
Limit Party Size Max 10 Members 5 DIF Max 8 Members 10 DIF Max 6 Members 20 DIF
No. of Non-Trans Characters Required 2 Non-Trans Char 5 DIF 4 Non-Trans Char 10 DIF 6 Non-Trans Char 20 DIF
Only 1 of Each Class 1 of Each 15 DIF
Enable EX MVP (Wounded Morocc) Enable EX MVP 20 DIF
  • [1]: Amount of DEF and MDEF set by Steel Body is reduced by the amount. E.g. 20% means Steel Body sets your DEF and MDEF to 72 instead of 90. If disabled, Steel Body cannot be used at all.
  • [2]: Amount of damage reduction given by Assumptio is reduced by the amount. 50% means Assumptio gives 25% damage reduction instead of 50%. If disabled, Assumptio cannot be used at all.
  • [3]: If chosen, Pneuma, Safety Wall, and Land Protector do not give immunity to their respective damage types. Pneuma instead gives reduction to ranged damage to the amount chosen, Safety Wall gives reduction to melee damage, and Land Protector gives reduction to AoE damage.
  • [4]: Resistances from gear/cards are reduced by the amount. E.g. 50% means a 60% reduction to Boss monsters becomes a 30% reduction.
  • [5]: Any equipment/card that directly gives 100% resistance or immunity to a status does not work. Other +% statuses resistances (from e.g. random options or other equipment/cards) can still stack up to 100%.

List of First Time Clear Rewards

Below you'll find the First Time Clear Rewards for each EX Challenge.

These are only acquired the very first time you clear on the designated difficulty.

Clearing a higher difficulty will behave as if you also cleared the lower difficulties.

EX Challenge DIF 30 DIF 60 DIF 90 DIF 120 DIF 150
Endless Tower Plus7weaponbsblv3.gif x 1, Plus7weaponbsblv4.gif x 1, Advcopperbar.gif x 20 Plus7armorbsb.gif x 1, Advsilverbar.gif x 10 Costume Stellar Gratia (Garment) Advsilverbar.gif x 10, Advgoldbar.gif x 5 Vampiric Shadow Armor Artifact Shadowartifact.gif

Permanent Clear Rewards

Each EX Challenge also has permanent clear rewards that you gain even after the first clear.

There is also a drop chance increase that is multiplicative, not additive for the enemies cleared.

Note that the drop chance increase is not additive and will only consider the highest value.

This drop chance increase applies only to drops from MVPs, but does not apply to MVP cards.

For all other rewards, you will gain all rewards for the highest tier you clear and below.

EX Challenge DIF 30 DIF 60 DIF 90 DIF 120 DIF 150
Endless Tower Legacycostumebox.gif x 1, Opbitem.gif x 10, G Silvervine.png x 10, +3% Drop Rate Aspdpotionbox7d.gif x 1, Orbitem.gif x 10, +5% Drop Rate Hdoridecon.gif x3, Hdelunium.gif x 5, Advcopperbar.gif x 25, +7% Drop Rate Tcaitem.gif x 1, Advgoldbar.gif x 3, Advsilverbar.gif x 10, +10% Drop Rate Advgoldbar.gif x 5, 20% Drop Rate

List of Shadow Armor Artifacts

Clearing an EX Challenge for the first time on the highest difficulty will grant you an Artifact.

These Shadow Armor Artifacts are one of a kind and master account bound.

Every Artifact occupies the same Shadow Armor gear slot so choose which to use wisely!

Artifact EX Challenge Effect
Vampiric Shadow Armor Endless Tower Vampiricshadowarmor.jpg

EX Challenge Calculators

Courtesy of Sonikki we have a calculator for our EX Challenges starting with ET first.

Endless Tower EX Challenge Calculator