Difference between revisions of "Patch A.4.8"
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== Taekwon Kid Skill Adjustments == | == Taekwon Kid Skill Adjustments == | ||
| + | |||
| + | {| class="wikitable" width="90%"; | ||
| + | |- | ||
| + | ! width="20%" | Name | ||
| + | ! width="40%" | Old | ||
| + | ! width="40%" | New | ||
| + | |- | ||
| + | ! {{Skill List|skill=Peaceful Break}} | ||
| + | | | ||
| + | * Regenerates (30 * skillLV) HP if sitting next to another Taekwon class. | ||
| + | * Using the /doridori emote increases HP recovered. | ||
| + | | | ||
| + | * Removed and replaced with [[Enchanting Sky]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Happy Break}} | ||
| + | | | ||
| + | * Regenerates (3 * skillLV) SP if sitting next to another Taekwon class. | ||
| + | * Using the /doridori emote increases SP recovered. | ||
| + | * Gives the Enjoyable Rest status for 30 minutes. | ||
| + | ** Using an Earth Spike Scroll while in this status has a chance of it not being consumed. | ||
| + | | | ||
| + | * Removed and replaced with [[Stellar Luminance]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Leap}} | ||
| + | | | ||
| + | * Cannot be used in no teleport maps with the exception of WoE castles. | ||
| + | | | ||
| + | * Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible). | ||
| + | ** Still functions the same in WoE castles. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Tumbling}} | ||
| + | | | ||
| + | * Max skill level of 1. | ||
| + | * Proc rate of 20%. | ||
| + | | | ||
| + | * Max skill level of 5. | ||
| + | * Proc rate is now (4 * skillLV)%. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Mild Wind}} | ||
| + | | | ||
| + | * Skill requirements are [[Peaceful Break]] 5, [[Happy Break]] 5, and [[Kihop]] 5. | ||
| + | | | ||
| + | * Skill requirements are [[Enchanting Sky]] 5 and [[Stellar Luminance]] 5. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Kihop}} | ||
| + | | | ||
| + | * Increases base physical damage by (2 * skillLV)% per party member excluding self. | ||
| + | | | ||
| + | * Increases melee physical damage on target each time a new Kick skill is used on that target. | ||
| + | * The following Kick skills work for this: | ||
| + | ** [[Whirlwind Kick]] | ||
| + | ** [[Counter Kick]] | ||
| + | ** [[Axe Kick]] | ||
| + | ** [[Round Kick]] | ||
| + | * Damage increase is (4 * skillLV)% per new Kick used. | ||
| + | ** So if all 4 Kick skills are used, you'll deal 80% more melee physical damage on that target. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prepare Whirlwind Kick}} | ||
| + | | | ||
| + | * Has a 15% chance of entering [[Whirlwind Kick]] stance when auto attacking a target. | ||
| + | | | ||
| + | * No longer procs chance to enter stance, as Kick skills can all be used on demand. | ||
| + | * Makes auto attacks deal splash damage of 2 cells around target. | ||
| + | * Consumes 1 SP from player per auto attack. | ||
| + | * Gives special effect to [[Whirlwind Kick]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Whirlwind Kick}} | ||
| + | | | ||
| + | * Max skill level of 7. | ||
| + | * ATK ratio of (160 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * 5x5 AoE around target. | ||
| + | | | ||
| + | * Max skill level of 2. | ||
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Cooldown of 5 seconds. | ||
| + | * 5x5 AoE around target. | ||
| + | * No longer requires Whirlwind Stance to be used. | ||
| + | * If used while [[Prepare Whirlwind Kick]] is active: | ||
| + | ** Summons a target on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds. | ||
| + | ** AoE of tornado is 7x7 cells. | ||
| + | ** Tornado damage per tick: 300% MATK + 150% ATK | ||
| + | ** Tornado deals physical damage. | ||
| + | ** Increases AoE of the kick to 7x7. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prepare Counter Kick}} | ||
| + | | | ||
| + | * Has a 15% chance of entering [[Counter Kick]] stance when auto attacking a target. | ||
| + | | | ||
| + | * No longer procs chance to enter stance, as Kick skills can all be used on demand. | ||
| + | * For the first 1.5 seconds after entering the stance, all damage is negated. | ||
| + | * If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds. | ||
| + | ** This damage increases persists through stance changes. | ||
| + | * Reduces all damage received by 20%. | ||
| + | ** Damage reduction is multiplicative to other damage reductions. | ||
| + | * Recover 35 HP on each auto attack. | ||
| + | * Cooldown of 10 seconds. | ||
| + | * Gives special effect to [[Counter Kick]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Counter Kick}} | ||
| + | | | ||
| + | * Max skill level of 7. | ||
| + | * ATK ratio of (200 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Never misses target. | ||
| + | | | ||
| + | * Max skill level of 2. | ||
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Never misses target. | ||
| + | * Cooldown of 1 second. | ||
| + | * No longer requires Counter Stance to be used. | ||
| + | * ATK ratio is tripled if the player has been hit by a skill within the last second. | ||
| + | * If used while [[Prepare Counter Kick]] is active: | ||
| + | ** Heals the player for 10% of the damage dealt by the kick. | ||
| + | ** Increase passive damage reduction of [[Prepare Counter Kick]] to 50% for 5 seconds. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prepare Axe Kick}} | ||
| + | | | ||
| + | * Has a 15% chance of entering [[Axe Kick]] stance when auto attacking a target. | ||
| + | | | ||
| + | * Removed and replaced with [[Falling Star Stance]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Axe Kick}} | ||
| + | | | ||
| + | * Max skill level of 7. | ||
| + | * ATK ratio of (160 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Has a base chance of 3333% to Stun the target for 3 seconds. | ||
| + | ** Both the chance and duration are reducible. | ||
| + | ** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance. | ||
| + | ** At 100 VIT the Stun chance becomes 0%. | ||
| + | | | ||
| + | * Max skill level of 2. | ||
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Has a base chance of 3333% to Stun the target for 3 seconds. | ||
| + | ** Both the chance and duration are reducible. | ||
| + | ** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance. | ||
| + | ** At 100 VIT the Stun chance becomes 0%. | ||
| + | * Cooldown of 3 seconds. | ||
| + | * No longer requires Axe Kick Stance to be used. | ||
| + | * If used while [[Falling Star Stance]] is active: | ||
| + | ** Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Prepare Round Kick}} | ||
| + | | | ||
| + | * Has a 15% chance of entering [[Round Kick]] stance when auto attacking a target. | ||
| + | | | ||
| + | * Removed and replaced with [[Titanic Stance]]. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Round Kick}} | ||
| + | | | ||
| + | * Max skill level of 7. | ||
| + | * ATK ratio of (200 + 20 * skillLV)%. | ||
| + | * SP cost of (16 - 2 * skillLV). | ||
| + | * Knocks enemies surrounding target back by 2 cells. | ||
| + | * Enemies that are pushed back have a 70% chance to be stunned. | ||
| + | | | ||
| + | * Max skill level of 2. | ||
| + | * ATK ratio of (100 + 50 * skillLV)%. | ||
| + | * SP cost of (6 - 2 * skillLV). | ||
| + | * Knocks enemy back 3 cells. | ||
| + | * Can CRIT. | ||
| + | * Cooldown of 5 seconds. | ||
| + | * No longer requires Round Kick Stance to be used. | ||
| + | * After cast, allows auto target of [[Flying Kick]] on that enemy for 3 seconds. | ||
| + | * If used while [[Titanic Stance]] is active: | ||
| + | ** If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled. | ||
| + | ** Will knock the enemy back 7 cells. | ||
| + | ** If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle. | ||
| + | ** If there is not, the enemy will simply be pushed back 7 cells. | ||
| + | ** If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds. | ||
| + | ** Enemies that cannot be knocked back instead take increased damage based on their current Max HP: | ||
| + | *** Below 75% Max HP: 50% increased damage | ||
| + | *** Below 50% Max HP: 100% increased damage | ||
| + | *** Below 25% Max HP: 300% increased damage | ||
| + | *** These bonuses do not stack, and the highest damage increase will be prioritized. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Flying Kick}} | ||
| + | | | ||
| + | * Max skill level of 7. | ||
| + | * ATK ratio of (30 + 10 * skillLV)%. | ||
| + | * SP cost of (80 - 10 * skillLV). | ||
| + | * When used after Tumbling, increases ATK ratio by (4 * Base Level)%. | ||
| + | * If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead. | ||
| + | * Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher. | ||
| + | ** Preserve status gives immunity to this dispel. | ||
| + | * Deals physical ranged damage. | ||
| + | | | ||
| + | * Max skill level of 2. | ||
| + | * ATK ratio of (50 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * ATK ratio increased by 10% for each cell the caster is from the enemy. | ||
| + | * If used on a stunned target, triple the damage. | ||
| + | * Can be comboed directly after Roundhouse Kick. | ||
| + | * Now also dispels all Self Soul Links. | ||
| + | * Preserve no longer gives immunity to the Flying Kick dispel (Soul Linkers are still immune). | ||
| + | * Now deals physical melee damage in PvM (still deals physical ranged damage in WoE/PvP). | ||
| + | |- | ||
| + | ! {{Skill List|skill=Taekwon Mission}} | ||
| + | | | ||
| + | * Receive a mission of having to kill 100 of a randomly selected monster. | ||
| + | * Gives a ranking point for each completed mission. | ||
| + | * If within the top-10 ranking, become a Taekwon Ranker and receive the following bonuses: | ||
| + | ** Can perform an infinite chain of kicks after using one. | ||
| + | ** If above level 90, triple Max HP and SP, and gain access to all Taekwon skills. | ||
| + | ** Bonuses are removed upon job change to Soul Linker or Star Gladiator. | ||
| + | * /taekwon command shows the top-10 ranking. | ||
| + | * Only usable as Taekwon. | ||
| + | * Skill requirement is [[Kihop]] 5. | ||
| + | | | ||
| + | * Missions work the same with receiving a random monster and having to kill 100 of them. | ||
| + | * No longer gives a ranking point for each completed mission. | ||
| + | * Taekwon Ranker status no longer exists, thus all the bonuses associated with it no longer apply. | ||
| + | * When completing a mission, gives a permanent 0.1% damage bonus to all that monster's traits, except for size. | ||
| + | ** E.g. if you complete a Hode mission, you will receive a 0.1% damage bonus to Earth and a 0.1% damage bonus to Brute monsters. | ||
| + | * This damage bonus can stack up to 5% for each element and race. | ||
| + | * When a monster is completed, it's out of the pool for eligible monsters. | ||
| + | * As there are not 50 monsters of each trait, the missions for monsters will be repeatable. | ||
| + | ** However, a mission does not become available to be repeated until all eligible monsters in the pool have been killed. | ||
| + | ** E.g. there are only 5 Angel race monsters available in the pool. When they are completed, you will have a 0.5% damage increase towards Angel race monsters. To not limit the damage increase to only 0.5%, these monsters will become repeatable, but not until all other monsters have been killed at least once. | ||
| + | ** When all monsters in the pool have been killed, all eligible monsters become available to be repeated again. | ||
| + | * When you max out on the damage bonus on certain elements and races, those monsters will no longer be in the pool at all. | ||
| + | ** E.g. if you have gotten to a 5% damage increase on both Earth and Brute monsters, Hode and any other Earth/Brute monsters will no longer be in the eligible monsters pool. | ||
| + | ** However, if you have only completed it for Earth and not Brute, Hode and other Earth/Brute monsters will still be available. | ||
| + | * The damage bonus stacks additively with card/equipment based bonuses. | ||
| + | * Usable as both Soul Linker and Star Gladiator classes, and bonuses persist even after job changing. | ||
| + | * The bonus is halved for magic damage, so a 0.05% increase instead of 0.1% increase, and maxes out at 2.5% instead of 5%. | ||
| + | * When all elements and races are completed, Taekwon Mission is no longer usable for that character. | ||
| + | * No skill requirements. | ||
| + | |} | ||
== Taekwon Kid New Skills == | == Taekwon Kid New Skills == | ||
| + | |||
| + | {| class="wikitable" width="90%"; | ||
| + | |- | ||
| + | ! width="20%" | Name | ||
| + | ! width="80%" | Effect | ||
| + | |- | ||
| + | ! {{Skill List|skill=Iron Spirit}} | ||
| + | | | ||
| + | * Max skill level of 5. | ||
| + | * Passive skill. | ||
| + | * Increases base Max HP by (5 * skillLV)%. | ||
| + | * Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Mental Fortitude}} | ||
| + | | | ||
| + | * Max skill level of 5. | ||
| + | * Passive skill. | ||
| + | * Increases base Max SP by (5 * skillLV)%. | ||
| + | * Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Enchanting Sky}} | ||
| + | | | ||
| + | * Max skill level of 10. | ||
| + | * Passive skill. | ||
| + | * Passively regens 10% Max HP every (15 - skillLV) seconds. | ||
| + | * Gives (0.3 * skillLV)% HP leech rate. | ||
| + | * Gives (0.5 * skillLV)% HP leech percentage. | ||
| + | ** Both of these bonuses stack additively with HP leech from cards/equipment. | ||
| + | * Increases effectiveness of HP leech by (3 * skillLV)%. | ||
| + | ** E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill). | ||
| + | ** The effectiveness increase is calculated after the base bonuses from the skill are added. | ||
| + | * The HP leech given by this skill works for magic as well, however, the HP leech from cards/equipment still works only for physical. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Stellar Luminance}} | ||
| + | | | ||
| + | * Max skill level of 10. | ||
| + | * Passive skill. | ||
| + | * Passively regens 5% Max SP every (15 - skillLV) seconds. | ||
| + | * Gives (0.1 * skillLV)% SP leech rate. | ||
| + | * Gives (0.2 * skillLV)% SP leech percentage. | ||
| + | ** Both of these bonuses stack additively with SP leech from cards/equipment. | ||
| + | * Increases effectiveness of SP leech by (2 * skillLV)%. | ||
| + | ** E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill). | ||
| + | ** The effectiveness increase is calculated after the base bonuses from the skill are added. | ||
| + | * The SP leech given by this skill works for magic as well, however, the SP leech from cards/equipment still works only for physical. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Falling Star Stance}} | ||
| + | | | ||
| + | * Max skill level of 1. | ||
| + | * While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy. | ||
| + | * Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF. | ||
| + | * During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class. | ||
| + | * Basic attacks in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not the basic attack hits. | ||
| + | * Falling Stars stack on the enemy after damage has been applied. | ||
| + | * All kicks except for Heel Drop kick will consume all Falling Stars to grant 5 SP for each star. | ||
| + | * Heel Drop kick instead echoes the damage of the Falling Stars for a maximum of 5 stacks. | ||
| + | * Falling Star damage: 600% MATK + 200% ATK | ||
| + | * Usable as Soul Linker class. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Titanic Stance}} | ||
| + | | | ||
| + | * Max skill level of 1. | ||
| + | * Increases damage dealt based on the target's Max HP. | ||
| + | ** Below 75% Max HP: 5% damage increase | ||
| + | ** Below 50% Max HP: 10% damage increase | ||
| + | ** Below 25% Max HP: 30% damage increase | ||
| + | ** These bonuses do not stack and the highest damage increase will be prioritized. | ||
| + | * Not usable as Soul Linker class. | ||
| + | * Gives special effect to [[Round Kick]]. | ||
| + | |- | ||
| + | |} | ||
= Soul Linker Rework / Soul Ascetic = | = Soul Linker Rework / Soul Ascetic = | ||
| Line 13: | Line 317: | ||
== Soul Linker Skill Adjustments == | == Soul Linker Skill Adjustments == | ||
| − | |||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
| Line 25: | Line 328: | ||
* Separate Soul Link skill for ''almost'' each class. | * Separate Soul Link skill for ''almost'' each class. | ||
| | | | ||
| − | * All Soul Links removed | + | * All Soul Links removed from Soul Linker tree. |
| − | * Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill | + | * Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill. Below are details on how each skill was reincorporated. |
* '''Alchemist Spirit''': | * '''Alchemist Spirit''': | ||
| − | ** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes | + | ** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes. |
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator. | ** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator. | ||
| − | ** Berserk Potion Pitcher duration | + | ** Berserk Potion Pitcher now has 2 levels: |
| + | *** Level 1 costs 1 Berserk Potion for 5 minute duration. | ||
| + | *** Level 2 costs 3 Berserk Potions for 10 minute duration. | ||
** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned. | ** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned. | ||
* '''Assassin Spirit''': | * '''Assassin Spirit''': | ||
** Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange. | ** Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange. | ||
| + | *** No cast time | ||
| + | *** Duration of 6 minutes | ||
| + | *** SP cost of 20% Max SP | ||
** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP. | ** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP. | ||
| − | ** | + | ** Increases SP cost of Sonic Blow by 50% |
| − | |||
| − | |||
| − | |||
* '''Bard and Dancer Spirit''': | * '''Bard and Dancer Spirit''': | ||
** Movement is no longer penalized while performing. | ** Movement is no longer penalized while performing. | ||
** Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange. | ** Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange. | ||
| + | *** No cast time | ||
| + | *** Duration of 6 minutes | ||
| + | *** SP cost of 20% Max SP | ||
** Skill applies Spirit status that enables the performer to use the opposite gender's songs. | ** Skill applies Spirit status that enables the performer to use the opposite gender's songs. | ||
** Spirit status allows the performer to be affected by their own songs at 50% effectiveness. | ** Spirit status allows the performer to be affected by their own songs at 50% effectiveness. | ||
| − | ** If 3 or more party members are affected by their casted song, effectiveness is increased to 100%. | + | ** If 3 or more party members (excluding yourself) are affected by their casted song, effectiveness is increased to 100%. |
| − | |||
| − | |||
| − | |||
* '''Blacksmith Spirit''': | * '''Blacksmith Spirit''': | ||
| Line 68: | Line 373: | ||
* '''Knight Spirit''': | * '''Knight Spirit''': | ||
** Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange. | ** Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange. | ||
| + | *** No cast time | ||
| + | *** Duration of 6 minutes | ||
| + | *** SP cost of 20% Max SP | ||
| + | *** Cooldown of 30 seconds | ||
** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned. | ** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned. | ||
** One-hand Quicken no longer dispels ASPD pots upon cast | ** One-hand Quicken no longer dispels ASPD pots upon cast | ||
| − | |||
| − | |||
| − | |||
| − | |||
* '''Monk Spirit''': | * '''Monk Spirit''': | ||
| Line 86: | Line 391: | ||
* '''Rogue Spirit''': | * '''Rogue Spirit''': | ||
** Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange. | ** Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange. | ||
| + | *** No cast time | ||
| + | *** Duration of 6 minutes | ||
| + | *** Cooldown of 10 seconds (applied when the status ends) | ||
| + | *** SP cost of 20% Max SP | ||
** Skill applies Spirit status to the caster. | ** Skill applies Spirit status to the caster. | ||
** While status is active: | ** While status is active: | ||
| Line 92: | Line 401: | ||
*** STR buff from Stealth is 300 seconds | *** STR buff from Stealth is 300 seconds | ||
*** Massively increased movement speed during Stealth | *** Massively increased movement speed during Stealth | ||
| − | *** SP cost of all skills | + | *** SP cost of all skills increased by 50% |
** STR buff from Stealth without link increased to 150 seconds | ** STR buff from Stealth without link increased to 150 seconds | ||
| − | |||
| − | |||
| − | |||
| − | |||
* '''Sage Spirit''': | * '''Sage Spirit''': | ||
| Line 108: | Line 413: | ||
* '''Super Novice Spirit''': | * '''Super Novice Spirit''': | ||
| − | ** | + | ** Merged into class, so when a Super Novice is equal to or above level 90: |
| − | + | *** Can equip all level 4 daggers/1h swords/axes/maces/staves. | |
| − | + | *** Can equip all headgears. | |
| − | *** | ||
| − | *** | ||
| − | |||
| − | |||
| − | |||
| − | |||
* '''Star Gladiator Spirit''': | * '''Star Gladiator Spirit''': | ||
| Line 123: | Line 422: | ||
* '''Wizard Spirit''': | * '''Wizard Spirit''': | ||
** Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange. | ** Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange. | ||
| + | *** No cast time | ||
| + | *** Duration of 6 minutes | ||
| + | *** Cooldown of 15 seconds | ||
| + | *** SP cost of 20% Max SP | ||
** Skill applies Spirit status to the caster. | ** Skill applies Spirit status to the caster. | ||
** While status is active: | ** While status is active: | ||
*** Removes gemstone cost of all skills (except Ganbantein) | *** Removes gemstone cost of all skills (except Ganbantein) | ||
*** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory. | *** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory. | ||
| − | *** | + | *** SP cost of all skills increased by 50% |
| − | + | ||
| − | * | + | * '''Rebirth Spirit''': |
| − | ** | + | ** Applied through [[Spirit Link]]. |
| − | ** | + | ** Spirit status remains even if the tether breaks. |
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Kaina}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 143: | Line 446: | ||
* Increases Max SP by 40 * skillLV (200 at level 5) | * Increases Max SP by 40 * skillLV (200 at level 5) | ||
* Increases [[Happy Break]] effect by (30 + 10 * skillLV)% | * Increases [[Happy Break]] effect by (30 + 10 * skillLV)% | ||
| − | * Reduces SP consumption of ALL Es-skills by ( | + | * Reduces SP consumption of ALL Es-skills by (8 * skillLV)% (40% at level 5) |
* Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5) | * Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5) | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Kaupe}} |
| | | | ||
* Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3) | * Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3) | ||
| | | | ||
| − | * Gives | + | * Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe) |
* Now has a per-player cooldown of 3 seconds that starts when the status ends. | * Now has a per-player cooldown of 3 seconds that starts when the status ends. | ||
** This cooldown does NOT apply in WoE/PVP. | ** This cooldown does NOT apply in WoE/PVP. | ||
** Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown. | ** Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Kaite}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 168: | Line 471: | ||
* Kaite has priority over Kaupe | * Kaite has priority over Kaupe | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Kaahi}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 175: | Line 478: | ||
| | | | ||
* Max skill level of 5 | * Max skill level of 5 | ||
| − | * Healing of (400 * skillLV) HP per hit | + | * Healing of (400 * skillLV) HP per hit in PVM |
| − | * 0. | + | * Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before) |
| + | * 0.33 second cooldown between heals | ||
| + | ** This cooldown does not apply in GVG/PVP. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Kaizel}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 188: | Line 493: | ||
* Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect) | * Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect) | ||
** Kaizel is prioritized over Aegis of the Immortal | ** Kaizel is prioritized over Aegis of the Immortal | ||
| + | * Now has a per-player cooldown of 3 minutes that starts when the status ends. | ||
* Cast time of (4 - 0.5 * skillLV) secs | * Cast time of (4 - 0.5 * skillLV) secs | ||
* SP cost of 110 - 10 * skillLV | * SP cost of 110 - 10 * skillLV | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Eswoo}} |
| | | | ||
* Does not allow Esma after cast | * Does not allow Esma after cast | ||
| Line 197: | Line 503: | ||
* Now allows player to cast Esma within 3 seconds of using Eswoo. | * Now allows player to cast Esma within 3 seconds of using Eswoo. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Eske}} |
| | | | ||
| | | | ||
* REMOVED | * REMOVED | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Eska}} |
| | | | ||
* Put the monster into a [[Steel Body]] like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF. | * Put the monster into a [[Steel Body]] like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF. | ||
| Line 211: | Line 517: | ||
* Status is cancelled after one skill cast. | * Status is cancelled after one skill cast. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Estin}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 225: | Line 531: | ||
* Deals full damage to all size monsters | * Deals full damage to all size monsters | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Estun}} |
| | | | ||
* Max skill level of 7 | * Max skill level of 7 | ||
| Line 239: | Line 545: | ||
* SP cost of 15 + 2 * skillLV | * SP cost of 15 + 2 * skillLV | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Esma}} |
| | | | ||
* SP cost of 8 * skillLV | * SP cost of 8 * skillLV | ||
| | | | ||
* SP cost of 4 * skillLV | * SP cost of 4 * skillLV | ||
| − | |||
|} | |} | ||
== Soul Linker New Skills == | == Soul Linker New Skills == | ||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="80%" | Effect | ! width="80%" | Effect | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Spirit Link}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
* Replaces all old soul links. | * Replaces all old soul links. | ||
| + | * Does NOT apply Spirit status to the target, unless they are a transcended first class (for the old Rebirth Spirit effect). | ||
* Tethers the Soul Linker/Ascetic to the targeted party member. | * Tethers the Soul Linker/Ascetic to the targeted party member. | ||
* The Soul Linker/Ascetic can only be tethered to one person at a time. | * The Soul Linker/Ascetic can only be tethered to one person at a time. | ||
* Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target. | * Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target. | ||
| − | * Tether has a range of | + | * Tether has a range of 15 cells. |
* If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it). | * If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it). | ||
* If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead. | * If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead. | ||
| Line 268: | Line 574: | ||
* No cast time | * No cast time | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Soul Unity}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| Line 289: | Line 595: | ||
** [[Talisman of Black Tortoise]] | ** [[Talisman of Black Tortoise]] | ||
* These buffs can only be cast on your tethered ally, but will affect both your tethered ally and yourself. | * These buffs can only be cast on your tethered ally, but will affect both your tethered ally and yourself. | ||
| + | * They have a 10 second shared cooldown. | ||
| + | ** So if one of them is cast, they all go on a 10 second cooldown. | ||
* Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff). | * Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff). | ||
* Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally. | * Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally. | ||
| Line 296: | Line 604: | ||
* AOE spells can only proc it once regardless of the number of monsters hit. | * AOE spells can only proc it once regardless of the number of monsters hit. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Talisman of Blue Dragon}} |
| | | | ||
* Max skill level of 5. | * Max skill level of 5. | ||
| + | * 2 second cast time. | ||
* When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP. | * When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Talisman of White Tiger}} |
| | | | ||
* Max skill level of 5. | * Max skill level of 5. | ||
| − | * When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain | + | * 2 second cast time. |
| − | ** | + | * When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds. |
| − | ** The | + | ** Buffs from Gospel are extended by half the duration. |
| + | ** The following buffs can be extended: | ||
| + | ** <span class="mw-collapsible mw-collapsed"> | ||
| + | *** Endure | ||
| + | *** Energy Coat | ||
| + | *** Improve Concentration | ||
| + | *** Adrenaline Rush | ||
| + | *** Dubious Salesmanship | ||
| + | *** Crazy Uproar | ||
| + | *** Angelus | ||
| + | *** Blessing | ||
| + | *** Increase AGI | ||
| + | *** Kyrie Eleison | ||
| + | *** Two-Hand Quicken | ||
| + | *** One-Hand Quicken | ||
| + | *** Full Adrenaline Rush | ||
| + | *** Over Thrust | ||
| + | *** Weapon Perfection | ||
| + | *** Enchant Poison | ||
| + | *** Aspersio | ||
| + | *** B.S Sacramenti | ||
| + | *** Gloria | ||
| + | *** Impositio Manus | ||
| + | *** Magnificat | ||
| + | *** Defender | ||
| + | *** Auto Guard | ||
| + | *** Providence | ||
| + | *** Devotion | ||
| + | *** Reflect Shield | ||
| + | *** Spear Quicken | ||
| + | *** Shrink | ||
| + | *** Endow Blaze | ||
| + | *** Endow Quake | ||
| + | *** Endow Tornado | ||
| + | *** Endow Tsunami | ||
| + | *** Hindsight | ||
| + | *** Chemical Protection Armor | ||
| + | *** Chemical Protection Helm | ||
| + | *** Chemical Protection Shield | ||
| + | *** Chemical Protection Weapon | ||
| + | *** Alchemy Efficiency | ||
| + | *** Explosion Spirits | ||
| + | *** Steel Body | ||
| + | *** Aura Blade | ||
| + | *** Frenzy | ||
| + | *** Parry | ||
| + | *** Tension Relax | ||
| + | *** Concentration | ||
| + | *** True Sight | ||
| + | *** Wind Walker | ||
| + | *** Cart Boost | ||
| + | *** Maximum Over Thrust | ||
| + | *** Melt Down | ||
| + | *** Cart Efficiency | ||
| + | *** Enchant Deadly Poison | ||
| + | *** Assumptio | ||
| + | *** Duple Light | ||
| + | *** Gospel effects - these are at half effectiveness | ||
| + | *** Double Cast | ||
| + | *** Full Chemical Protection | ||
| + | *** Sprint status | ||
| + | *** Mild Wind | ||
| + | *** Kaupe | ||
| + | *** Kaizel | ||
| + | *** Kaahi | ||
| + | *** Kaite | ||
| + | *** Spirit status | ||
| + | *** Talisman of White Tiger | ||
| + | *** Talisman of White Tiger Proc | ||
| + | *** Cicada Skin Shed | ||
| + | *** Mirror Image | ||
| + | *** Ninja Aura | ||
| + | *** Adjustment | ||
| + | *** Increase Accuracy | ||
| + | *** Madness Canceller | ||
| + | *** Magical Bullet | ||
| + | *** Gatling Fever | ||
| + | *** Platinum Altar | ||
| + | *** Gatling Berserk | ||
| + | *** Intensive Aim active effect | ||
| + | *** Unleashed Spirit | ||
| + | *** Talisman of Magician | ||
| + | *** Food/consumable buffs with the exception of EXP manuals and Life Insurance | ||
| + | *** Provoke (only from Aloevera) | ||
| + | ** </span> | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Talisman of Red Phoenix}} |
| | | | ||
* Max skill level of 5. | * Max skill level of 5. | ||
| − | * When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (3 * skillLV)% DEF and MDEF pierce for 15 seconds and recover (3 * skillLV)% Max HP. | + | * 2 second cast time. |
| − | ** The | + | * When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP. |
| + | ** While the proc is active, they also recover 3% Max HP every 2 seconds. | ||
| + | ** The % pierce stacks additively with pierce from equipment. | ||
| + | ** The flat pierce is subtracted after % pierce. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Talisman of Black Tortoise}} |
| | | | ||
* Max skill level of 5. | * Max skill level of 5. | ||
| − | * When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage. | + | * 2 second cast time. |
| + | * When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage. | ||
| + | ** The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage. | ||
|- | |- | ||
|} | |} | ||
| Line 323: | Line 721: | ||
== Soul Ascetic New Skills == | == Soul Ascetic New Skills == | ||
| − | + | {| class="wikitable" width="90%"; | |
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
| Line 346: | Line 744: | ||
** Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down). | ** Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down). | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Espa}} |
| | | | ||
* Max skill level of 5 | * Max skill level of 5 | ||
| Line 357: | Line 755: | ||
* Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation). | * Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation). | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Eswhoo}} |
| | | | ||
* Max skill level of 5 | * Max skill level of 5 | ||
| Line 368: | Line 766: | ||
* Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation). | * Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation). | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Unleashed Spirit}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| Line 382: | Line 780: | ||
* During the buff the ratio of Esma is also reduced by 25%. | * During the buff the ratio of Esma is also reduced by 25%. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Talisman of Magician}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| Line 392: | Line 790: | ||
* SP cost of 100. | * SP cost of 100. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Soul Collect}} |
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| Line 402: | Line 800: | ||
* Can have a maximum of 20 Soul Energy. | * Can have a maximum of 20 Soul Energy. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Soul Harvest}} |
| | | | ||
* Max skill level of 3. | * Max skill level of 3. | ||
* Passive skill. | * Passive skill. | ||
| − | * | + | * When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy. |
| + | * If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy. | ||
| + | * Soul Energy gained is equal to skill level. | ||
* Has a cooldown of 3 seconds. | * Has a cooldown of 3 seconds. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Soul Gathering}} |
| | | | ||
* Max skill level of 2. | * Max skill level of 2. | ||
| Line 416: | Line 816: | ||
* If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul. | * If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul. | ||
* No cast time | * No cast time | ||
| − | * No | + | * No after-cast delay |
* Cooldown of 1 second | * Cooldown of 1 second | ||
* SP cost of 300 | * SP cost of 300 | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Exorcism of Malicious Soul}} |
| | | | ||
| + | * Max skill level of 5. | ||
* Deal non-elemental magic damage to all enemies in a 15x15 area around the caster. | * Deal non-elemental magic damage to all enemies in a 15x15 area around the caster. | ||
* Has a base MATK ratio of (250 + 50 * skillLV)% MATK | * Has a base MATK ratio of (250 + 50 * skillLV)% MATK | ||
| Line 433: | Line 834: | ||
* SP cost of 100 + 10 * skillLV. | * SP cost of 100 + 10 * skillLV. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=High Leap}} |
| | | | ||
| + | * Max skill level of 1. | ||
| + | * Targeted Leap that can be used over walls. | ||
| + | * Has same limitations as regular Leap. | ||
| + | ** Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible). | ||
| + | ** Basically on no teleport maps it functions exactly like [[Body Relocation]]. | ||
| + | * Has 3 charges with no cooldown between using them. | ||
| + | * When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered. | ||
| + | * Hitting an enemy with Esma recovers 1 charge. | ||
| + | * Has a range of 10 cells. | ||
| + | * No cast time. | ||
| + | * No after-cast delay. | ||
| + | * SP cost of 50. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Soul Swap}} |
| | | | ||
| + | * Max skill level of 1. | ||
| + | * Can only be cast while tethered to an ally. | ||
| + | * Swaps the position of the caster and tethered ally. | ||
| + | * If used while Soul Unity is active all party members within 9 cells of the caster are moved to the location of the caster. The caster is still moved to the location of the tethered ally. | ||
| + | * No cast time | ||
| + | * Cooldown of 15 seconds | ||
| + | * SP cost of 15 | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Blessing of Siegfried}} '''(Limit Break)''' |
| | | | ||
| + | * Self-targeted skill that can be used while dead. | ||
| + | * If used while dead revive the player. | ||
| + | * After cast, enables use of Wrath of the Fallen for 15 seconds. | ||
| + | * AP cost of 50. | ||
| + | * No cast time. | ||
| + | * Cooldown of 10 seconds. | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Wrath of the Fallen}} '''(Limit Break)''' |
| | | | ||
| + | * Can only be used if Blessing of Siegfried was recently cast. | ||
| + | * Offensive skill. | ||
| + | * Root the enemy and channel the spirits of your fallen allies. | ||
| + | * If the targeted monster has slaves, those are rooted as well (functions same as Slug Shot). | ||
| + | * While the monster is rooted, they do not trigger any rude-attack skills. | ||
| + | * For each dead ally within 9 cells, pull their spirit and deal an instance of damage. | ||
| + | * When the final hit is dealt, resurrect all dead party members within 9 cells. | ||
| + | * Root on monster is removed after final hit. | ||
| + | * Damage per party member is 1000% MATK. | ||
| + | * AP cost of 50. | ||
| + | * Cast time varies with number of dead party members. | ||
| + | * Cooldown of 10 minutes. | ||
| + | |- | ||
| + | ! Gaining AP | ||
| + | | | ||
| + | * Using Esma while not under Unleashed Spirit grants 1 AP. | ||
| + | * Procing a Talisman grants 2 AP. | ||
| + | * Affecting more than 2 party members with a Ka-skill when using Soul Unity grants 3 AP. | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 00:56, 17 December 2025
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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