Difference between revisions of "Shield Chain"
		
		
		
		
		
		
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| | prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5   | | prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5   | ||
| | quest = | | quest = | ||
| − | | spcost = ( | + | | spcost = (20 + Skill Level x 2) | 
| | hpcost = | | hpcost = | ||
| | time = 1 second | | time = 1 second | ||
| Line 13: | Line 13: | ||
| | duration = | | duration = | ||
| | target = Enemy | | target = Enemy | ||
| − | | range =  | + | | range = 5 | 
| | area = | | area = | ||
| | knock = | | knock = | ||
| Line 28: | Line 28: | ||
| |- | |- | ||
| !1 | !1 | ||
| − | |130% ||  | + | |130% || 22 | 
| |- | |- | ||
| !2 | !2 | ||
| − | |160% ||  | + | |160% || 24 | 
| |- | |- | ||
| !3 | !3 | ||
| − | |190% ||  | + | |190% || 26 | 
| |- | |- | ||
| !4 | !4 | ||
| − | |220% ||  | + | |220% || 28 | 
| |- | |- | ||
| !5 | !5 | ||
| − | |250% ||  | + | |250% || 30 | 
| |} | |} | ||
Latest revision as of 13:28, 2 January 2025
|  Shield Chain | |
|---|---|
|   | |
| Type: | Offensive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | (20 + Skill Level x 2) | 
| Cast Time: | 1 second | 
| Cast Delay: | 1 second | 
| Target: | Enemy | 
| Range: | 5 cells | 
| Property: | Neutral | 
| Equipment: | Shield | 
| Prerequisites | |
| (Crusader) Shield Boomerang Lv. 5 | |
Description
Shield Chain (Alt: Rapid Smiting) is a 2nd class offensive skill available as Paladin. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 HIT bonus at all levels when using this skill.
| Skill Level | ATK ratio per hit | SP cost | 
|---|---|---|
| 1 | 130% | 22 | 
| 2 | 160% | 24 | 
| 3 | 190% | 26 | 
| 4 | 220% | 28 | 
| 5 | 250% | 30 | 
Damage
Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:
Base damage = Base ATK + 4 * Shield Refine + Shield Weight
- The ATK ratio is then applied to the base damage.
- Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.
- Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2
- The damage is then affected by %-based damage modifiers.
- Lastly, the damage is multiplied by 5, as the skill does 5 hits.
Notes
- The attack is considered ranged and forced-Neutral attack.
- It can miss depending on the caster's HIT.
- Ignores Size penalty.
- Does not ignore DEF. Using Provoke against enemies with strong defense can significantly boost damage.
- Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, Mastery Skills, Spirit Spheres, Provoke, Magnum Break bonus, Impositio Manus, etc.
- The damage is blocked by Pneuma, Basilica, Flip Tatami.
- The damage is reduced by Assumptio, Energy Coat, Kyrie Eleison and Defender.
- Status weapons work in conjunction with this skill.
- Lex Aeterna doubles the damage of all five hits.
| Crusader & Paladin | |
|---|---|
| 2nd Class Skills | Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken | 
| Transcendent Skills | Gospel • Pressure • Sacrifice • Shield Chain | 
| Quests | Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough | 
| Weapons | One Handed Sword • Spear • Two Handed Sword | 
