Difference between revisions of "Acid Terror"
		
		
		
		
		
		
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| Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]]. | Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]]. | ||
| − | {|class= | + | {|class=wikitable | 
| !rowspan=2|Level | !rowspan=2|Level | ||
| !rowspan=2|Damage (ATK) | !rowspan=2|Damage (ATK) | ||
Revision as of 14:23, 23 February 2022
|  Acid Terror | |
|---|---|
|   | |
| Type: | Offensive Skill | 
| Levels: | 5, fixed | 
| SP Cost: | 15 | 
| Cast Time: | 1 second | 
| Cooldown: | 0.5 seconds | 
| Target: | Enemy | 
| Range: | 9 cells | 
| Status: | Bleeding | 
| Catalyst: | 1 Acid Bottle | 
| Prerequisites | |
| (Alchemist) Prepare Potion Lv. 5 | |
Acid Terror is a 2nd class offensive skill available as an Alchemist.
Effect
Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of Alchemy Efficiency.
| Level | Damage (ATK) | Chance of Effect | |
|---|---|---|---|
| Bleeding | Armor Break | ||
| 1 | 520% | 3% | 3% | 
| 2 | 540% | 6% | 7% | 
| 3 | 560% | 9% | 10% | 
| 4 | 580% | 12% | 12% | 
| 5 | 600% | 15% | 13% | 
Notes
- This skill inflicts half damage against boss monsters.
- While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
- When the armor break occurs, the affected entity will display the "/omg" emote.
- The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.
- Carries weapon element and has a chance to miss
