Difference between revisions of "Mass Spiral"
		
		
		
		
		
		
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*This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.  | *This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.  | ||
*This skill works like [[Investigate]] and Ice Pick.  | *This skill works like [[Investigate]] and Ice Pick.  | ||
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| + | {{Navbox Night Watch}}  | ||
Revision as of 22:11, 20 September 2024
 
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| Type: | Offensive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | (26 + Skill Level × 2) | 
| Cast Time: | 1 second | 
| Cast Delay: | 1 second | 
| Cooldown: | 0.334 seconds | 
| Target: | Enemy | 
| Range: | (9 + Snake Eyes range bonus) cells | 
| Weapon: | Rifle | 
| Prerequisites | |
| (Gunslinger) Tracking Lv. 5 | |
Effect
Mass Spiral is an expanded class offensive skill available as Night Watch. It fires a piercing bullet that does additional damage depending on the target's DEF and VIT.
| Skill Level | ATK ratio | SP cost | 
|---|---|---|
| 1 | 120% | 28 | 
| 2 | 140% | 30 | 
| 3 | 160% | 32 | 
| 4 | 180% | 34 | 
| 5 | 200% | 36 | 
Notes
- This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.
 - This skill works like Investigate and Ice Pick.
 
