Difference between revisions of "Mass Spiral"
		
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
		
		
		
		
		
		
	
 (→Notes)  | 
				m  | 
				||
| Line 3: | Line 3: | ||
|class=Night Watch  | |class=Night Watch  | ||
|type=Offensive  | |type=Offensive  | ||
| − | |levels=5  | + | |levels=5 (Selectable)  | 
|prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5  | |prereqs=([[Gunslinger]]) [[Tracking]] Lv. 5  | ||
| − | |spcost =26 +   | + | |spcost =(26 + Skill Level × 2)  | 
|time=1 second  | |time=1 second  | ||
|delay=1 second  | |delay=1 second  | ||
| + | |cooldown = 0.334 seconds  | ||
|target=Enemy  | |target=Enemy  | ||
| − | |range=9  | + | |range=(9 + [[Snake Eyes]] range bonus)  | 
|weapon=Rifle  | |weapon=Rifle  | ||
}}  | }}  | ||
| − | + | ||
==Effect==  | ==Effect==  | ||
| − | + | '''Mass Spiral''' is an expanded class offensive skill available as [[Night Watch]]. It fires a piercing bullet that does additional damage depending on the target's [[DEF]] and [[VIT]].  | |
| − | |||
{|class=wikitable  | {|class=wikitable  | ||
| − | !Level!!  | + | !Skill Level!![[ATK]] ratio!!SP cost  | 
|-  | |-  | ||
!1  | !1  | ||
| Line 37: | Line 37: | ||
==Notes==  | ==Notes==  | ||
| − | + | *This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.  | |
| − | This   | + | *This skill works like [[Investigate]] and Ice Pick.  | 
| − | |||
| − | This   | ||
Revision as of 18:49, 17 July 2024
 
 | |
| Type: | Offensive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | (26 + Skill Level × 2) | 
| Cast Time: | 1 second | 
| Cast Delay: | 1 second | 
| Cooldown: | 0.334 seconds | 
| Target: | Enemy | 
| Range: | (9 + Snake Eyes range bonus) cells | 
| Weapon: | Rifle | 
| Prerequisites | |
| (Gunslinger) Tracking Lv. 5 | |
Effect
Mass Spiral is an expanded class offensive skill available as Night Watch. It fires a piercing bullet that does additional damage depending on the target's DEF and VIT.
| Skill Level | ATK ratio | SP cost | 
|---|---|---|
| 1 | 120% | 28 | 
| 2 | 140% | 30 | 
| 3 | 160% | 32 | 
| 4 | 180% | 34 | 
| 5 | 200% | 36 | 
Notes
- This skill has a hard cooldown of 0.334 seconds, meaning you can only use it three times per second, even with full cast delay reduction.
 - This skill works like Investigate and Ice Pick.
 
