Difference between revisions of "Shield Chain"
		
		
		
		
		
		
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| m | m | ||
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| | prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5   | | prereqs = ([[Crusader]]) [[Shield Boomerang]] Lv. 5   | ||
| | quest = | | quest = | ||
| − | | spcost = (25 +  | + | | spcost = (25 + Skill Level x 3) | 
| | hpcost = | | hpcost = | ||
| | time = 1 second | | time = 1 second | ||
| Line 13: | Line 13: | ||
| | duration = | | duration = | ||
| | target = Enemy | | target = Enemy | ||
| − | | range = 4  | + | | range = 4 | 
| | area = | | area = | ||
| | knock = | | knock = | ||
| Line 22: | Line 22: | ||
| }} | }} | ||
| == Description == | == Description == | ||
| − | (Alt: ''Rapid Smiting'') Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[ | + | '''Shield Chain''' (Alt: ''Rapid Smiting'') is a 2nd class offensive skill available as [[Paladin]]. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 [[HIT]] bonus at all levels when using this skill. | 
| − | {| class="wikitable" | + | {|class="wikitable" | 
| − | !Level  | + | !Skill Level !! [[ATK]] ratio per hit !! SP cost | 
| |- | |- | ||
| − | | | + | !1 | 
| + | |130% || 28 | ||
| |- | |- | ||
| − | | | + | !2 | 
| + | |160% || 31 | ||
| + | |- | ||
| + | !3 | ||
| + | |190% || 34 | ||
| + | |- | ||
| + | !4 | ||
| + | |220% || 37 | ||
| + | |- | ||
| + | !5 | ||
| + | |250% || 40 | ||
| |} | |} | ||
| + | |||
| + | == Damage == | ||
| + | Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula: | ||
| + | <pre style="width: 30%">Base damage = Base ATK + 4 * Shield Refine + Shield Weight</pre> | ||
| + | * The [[ATK]] ratio is then applied to the base damage, as well as any %-based damage modifier cards.  | ||
| + | * Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.  | ||
| + | * Shield Chain receives an additional random amount of damage between 100 and the result of the following formula: | ||
| + | <pre style="width: 30%">Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2</pre> | ||
| + | * Lastly, the damage is multiplied by 5, as the skill does 5 hits.  | ||
| == Notes == | == Notes == | ||
| * The attack is considered ranged and forced-[[Neutral]] attack.   | * The attack is considered ranged and forced-[[Neutral]] attack.   | ||
| − | * It can miss depending on the caster's [[ | + | * It can miss depending on the caster's [[HIT]].   | 
| * Ignores [[Size]] penalty.   | * Ignores [[Size]] penalty.   | ||
| * Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage. | * Does not ignore [[DEF]]. Using [[Provoke]] against enemies with strong defense can significantly boost damage. | ||
| − | *  | + | * Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, [[Weapon Mastery|Mastery Skills]], [[Spirit Sphere|Spirit Spheres]], [[Provoke]], [[Magnum Break]] bonus, [[Impositio Manus]], etc.   | 
| − | |||
| − | |||
| * The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]].   | * The damage is blocked by [[Pneuma]], [[Basilica]], [[Flip Tatami]].   | ||
| * The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defender]].     | * The damage is reduced by [[Assumptio]], [[Energy Coat]], [[Kyrie Eleison]] and [[Defender]].     | ||
Revision as of 19:51, 13 July 2024
|  Shield Chain | |
|---|---|
|   | |
| Type: | Offensive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | (25 + Skill Level x 3) | 
| Cast Time: | 1 second | 
| Cast Delay: | 1 second | 
| Target: | Enemy | 
| Range: | 4 cells | 
| Property: | Neutral | 
| Equipment: | Shield | 
| Prerequisites | |
| (Crusader) Shield Boomerang Lv. 5 | |
Description
Shield Chain (Alt: Rapid Smiting) is a 2nd class offensive skill available as Paladin. Using a Shield the caster will deal 5 attacks in a strike against a single foe. There is a constant +20 HIT bonus at all levels when using this skill.
| Skill Level | ATK ratio per hit | SP cost | 
|---|---|---|
| 1 | 130% | 28 | 
| 2 | 160% | 31 | 
| 3 | 190% | 34 | 
| 4 | 220% | 37 | 
| 5 | 250% | 40 | 
Damage
Shield Chain's base damage is based on the caster's base ATK from stats, shield refine, and shield weight, and follows this formula:
Base damage = Base ATK + 4 * Shield Refine + Shield Weight
- The ATK ratio is then applied to the base damage, as well as any %-based damage modifier cards.
- Note that Shield Chain calculates reduction from DEF before the skill ratio is applied.
- Shield Chain receives an additional random amount of damage between 100 and the result of the following formula:
Random damage = 0.7 * Shield Weight + (Skill Level + Shield Refine)^2
- Lastly, the damage is multiplied by 5, as the skill does 5 hits.
Notes
- The attack is considered ranged and forced-Neutral attack.
- It can miss depending on the caster's HIT.
- Ignores Size penalty.
- Does not ignore DEF. Using Provoke against enemies with strong defense can significantly boost damage.
- Anything that adds or effects weapon-type ATK does not add damage; base weapon ATK, weapon upgrades, Mastery Skills, Spirit Spheres, Provoke, Magnum Break bonus, Impositio Manus, etc.
- The damage is blocked by Pneuma, Basilica, Flip Tatami.
- The damage is reduced by Assumptio, Energy Coat, Kyrie Eleison and Defender.
- Status weapons work in conjunction with this skill.
- Lex Aeterna doubles the damage of all five hits.
| Crusader & Paladin | |
|---|---|
| 2nd Class Skills | Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken | 
| Transcendent Skills | Gospel • Pressure • Sacrifice • Shield Chain | 
| Quests | Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough | 
| Weapons | One Handed Sword • Spear • Two Handed Sword | 
